Gear binding

来自Ashes of Creation Wiki
Lex讨论 | 贡献2022年6月4日 (六) 22:28的版本 (Add section)

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There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[1]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[3]Steven Sharif

角色威力膨脹

The developers intend to limit power creep via item sinks, the lack of gear binding, and the absence of pay-to-win or pay-to-convenience in Ashes of Creation.[4]

時裝道具

All cosmetic store items will be non-tradeable.[5]

Transferring cosmetics to alts

創世灰燼 網站設計預覽 (WIP).[8]

賬戶管理頁面用於分配或重新分配眾籌物品給特定的角色:[9]

允許玩家擁有多個賬戶,但要遵守與多開有關的規則.[12]

練等

Repetition will not be part of progression in Ashes of Creation.[13]

  • There will be no "grindy" quests.[13]
  • There will not be repetitive quest lines through a single dungeon to obtain gear.[3]
  • The aspiration is to have more things to do in the game than a player has time to do.[13]

其他

引用