Diminishing returns

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Diminishing returns in Ashes of Creation may refer to:

控場

控場 (CC/mezzing) abilities include root, snare, stun, sleep and slow.[4][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[5]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[8]
    • In Alpha-1 testing mounts were not separate from the player.[8]
There's also going to be effects that just stun the mount or stun you on the mount.[8]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png 遊俠 Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[11] The root effect is nature based.[12]
Ancestral Bolas Ancestral Bolas.png 坦克 Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[13]
Chain Lightning Chain Lightning Icon clean.png 法師 Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[14][15][16]
Chains of Restraint Chains of Restraint Icon2.png 牧師 Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[17][18]
Condemn Condemn.png 牧師 Stun target enemy for 3 seconds.[19][20]
Crippling Blow Crippling Blow.png 鬥士 Deal Physical damage and apply Snare to target enemy for 6 seconds.[21]
Fissure Mage Spell 7.png 法師 Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[22]
Grapple Grapple Icon.png 坦克 Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[23][24]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png 遊俠 Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[25]
Knock Out Knock Out.png 鬥士 Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[26]
Leap Strike Leap Strike.png 鬥士 Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[27]
Quake Quake.png 法師 Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[28]
Slam Slam.png 坦克 Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[29]
Slumber Slumber (Active).png 法師 Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[30][31][32]
Tremoring Bellow TremoringBellowIcon.png 坦克 Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[33]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[38]

數值

Alpha-1 早期概念角色介面[39]

角色數值和屬性[40][41]

數值 基礎數值 等級 1 牧師 等級 1 法師 等級 1 坦克
生命力[42][43] 生命力 224
法力[42] 法力 293
力量[42][40][41] 力量 10
敏捷[42][40][41] 敏捷 10
體質[42][40][41] 體質 10
意志[42] 意志 12
智慧[42][40][41] 智慧 14
精神[42][40][41] 精神 13
追加物理傷害[42] 力量 13
物理失效修正[42] 力量 12
追加物理爆擊傷害[42] 力量 12
物理技能冷卻.[42] 敏捷 6
追加物理爆擊率.[42] 敏捷 6
追加物理閃避.[42] 敏捷 7
物理命中.[42] 敏捷 192
生命力恢復.[42] 體質 3
物理防禦.[42] 體質 7
物理失效防禦 體質 7
物理格擋率.[40][41][44] 體質 17
法術傷害.[40][41] 意志 24
法術爆擊傷害 意志 23
法術失效率 意志 13
法術施放速度 智慧 6
法術冷卻修正 智慧 7
法術爆擊率[44] 智慧 7
法術命中 智慧 8
法力恢復 精神 3
法術防禦 精神 8
法術失效防禦 精神 8
法術格檔率[40][41][44] 精神 18

特定數值的效益將受遞減影響,但不設有上限。[1]

Most stats are contested, which means you're testing your rating versus other people's ratings. So you figure out what the end result is... but we're not going to go for like hard caps for sure.[1]Jeffrey Bard

其他

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