模板:PvX/zh

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We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[1]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[2]Steven Sharif

Ashes of Creation 是一款 PvX 游戏。 PvPPvE 的要素都会自然接触得到,[2][3][4] 而玩家将不太可能“纯玩”PvPPvE[4]

我们有很清晰的目标和理念,也明白不会得到所有人的欢心。然而 PvE 和 PvP 内容相辆相成,它们都是玩家投放时间成长发展的方向,也让玩家重视随之而来的得失,从而诱发玩家的感情,而这样的元素正是由 PvP 带来的。因此我们很清楚我们的目标就是:风险与回报的关系、以及追求成就的思维。不会每个人都是赢家,而这是没问题的。[8]Steven Sharif