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“Stats”的版本间差异
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[[wikipedia:Attribute (role-playing games)#Stats_and_substats|Stats/attributes]] will be present (along the lines of Intellect and Dexterity). Names have not yet been determined.<ref name="livestream-24-May-2017-25:51">[https://youtu.be/KCr9yh2Y97I?t=25m51s Livestream, 24 May 2017 (25:51).]</ref> | [[wikipedia:Attribute (role-playing games)#Stats_and_substats|Stats/attributes]] will be present (along the lines of Intellect and Dexterity). Names have not yet been determined.<ref name="livestream-24-May-2017-25:51">[https://youtu.be/KCr9yh2Y97I?t=25m51s Livestream, 24 May 2017 (25:51).]</ref> | ||
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+ | {{Elements}} | ||
== PvX == | == PvX == |
2018年2月16日 (五) 22:07的版本
- 數值 can be improved based on gear, tattoos, and other enhancements, such as socketed items.[1]
- Players will have significant agency over the allocation of their stat progression.[1]
- 裝備 has approximately a 40-50% influence on a players overall power in the game.[2]
- Artisan profession does not affect a player's stats.[3]
- Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[4][5][6] Any contribution by the secondary archetype was later removed.[4]
Stat types
Stats/attributes will be present (along the lines of Intellect and Dexterity). Names have not yet been determined.[7]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[8][9][9][10][11][12]
- Other elemental influences may include Darkness, Light and Planar.[12] The Air Strike ability has a nature based root.[13]
- The 法師 archetype offers four elemental schools as augments to a character's primary skills.[10]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[14] This affects both PvE and PvP.[15][16]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[17]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[16] – Steven Sharif
PvX
Ashes of Creation 是一款 PvX 遊戲。 PvP 和 PvE 的要素都會自然接觸得到,[19][20][21] 而玩家將不太可能「純玩」PvP 或 PvE。[21]
- 遊戲中 PvP 和 PvE 之間將存在平衡。[21]
- 所有數值都會影響玩家的 PvX 戰鬥能力。[22]
- 伺服器將不會以 PvE 和 PvP 區分,但有些伺服器將可能較著着重 PvP。[20][23]
- 裝備將不會以 PvE 和 PvP 區分。[24]
- 角色或將需要透過 PvE 才能成長。[21]
我們有很清晰的目標和理念,也明白不會得到所有人的歡心。然而 PvE 和 PvP 內容相輛相成,它們都是玩家投放時間成長發展的方向,也讓玩家重視隨之而來的得失,從而誘發玩家的感情,而這樣的元素正是由 PvP 帶來的。因此我們很清楚我們的目標就是:風險與回報的關係、以及追求成就的思維。不會每個人都是贏家,而這是沒問題的。[25] – Steven Sharif
其他
引用
- ↑ 1.0 1.1 直播, 2023-01-27 (1:27:42).
- ↑ 訪談, 2020-07-19 (53:59).
- ↑ 直播, 2017-07-18 (37:25).
- ↑ 4.0 4.1 直播, 2019-11-22 (1:4:56).
- ↑ 直播, 2017-07-18 (35:58).
- ↑ 直播, 2017-05-08 (43:30).
- ↑ Livestream, 24 May 2017 (25:51).
- ↑
- ↑ 9.0 9.1 直播, 2023-04-07 (1:11:14).
- ↑ 10.0 10.1 訪談, 2020-07-18 (1:05:04).
- ↑ 直播, 2017-05-24 (27:47).
- ↑ 12.0 12.1 直播, 2018-04-8 (PM) (26:19).
- ↑ 影片, 2022-09-30 (15:28).
- ↑ 直播, 2024-02-29 (55:34).
- ↑ 直播, 2020-09-30 (1:04:56).
- ↑ 16.0 16.1 直播, 2017-06-01 (20:23).
- ↑ 直播, 2020-06-26 (1:32:16).
- ↑ 影片, 2018-04-16 (1:32).
- ↑ 19.0 19.1 Podcast, 2021-04-11 (38:31).
- ↑ 20.0 20.1 直播, 2017-05-12 (24:52).
- ↑ 21.0 21.1 21.2 21.3 直播, 2017-05-05 (33:25).
- ↑
- ↑ MMORPG Interview, 2016-12-12.
- ↑ 直播, 2017-05-15 (14:05).
- ↑ 直播, 2017-06-01 (37:39).