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Library

来自Ashes of Creation Wiki
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At

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) the academic node's unique building is the Library.[1]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[2]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Players can use the Library to access information, including (but not limited to) the following:[1]

Scientific nodes

Alpha-2 Kaelar Academic node architecture.[3]

A great Verran philosopher once stated, "To know the Gods, we must first know ourselves. Science is our looking glass." On Verra, the Essence flows through the fabric of the world. Each location focuses the Essence in different ways, allowing for interactions with the Essence that yield a variety of results. Nodes exist near these locations in the world that focus the Essence, and one such focus is that of the Scientific Node Type. Those who seek knowledge, technological advancement, and want to understand why the world is the way it is will find the Scientific Node is for them. In these Nodes, you’ll find sprawling questlines and rewards for crafters, gatherers, and those who seek the highest reaches of Artisan knowledge.[1]

Academic nodes (also referred to as Scientific nodes)[4] are focused on artisan classes and construction.[5]

Upon first glance at a Scientific Node, players will find Scholars on an Expedition out in the wilderness, requesting aid in finding alchemical or natural reagents. If you should choose to help them, you may progress a Scientific Node beyond a lowly Expedition into something magnificent.[1]
Specialization in Artisanship and Construction mechanics are granted through many of the NPC merchants and through the ancillary quest points within the Scientific Node Type. This will unlock abilities within many professions and allow specialization in the Gathering, Processing, and Crafting aspects of the Artisan system.[1]

科技節點優勢

科技節點發展成大都會時,將解鎖超能力: 傳送[1]

  • 公民可以在各科技大都會及其附庸節點之間傳送。無論附庸節點處於哪個階段,只要未處於戰爭狀態,就可以進行傳送。
  • 附庸節點的公民可以來回傳送到其大都會節點。
  • 若存在多個科技大都會,只要未處於戰爭狀態,飛空艇將為各科技大都會及其附庸節點的公民提供快速移動服務,來回這些大都會。

This will allow Citizens and Vassals of Scientific Metropolises to do things more quickly than others, as fast travel is limited in the world of Ashes of Creation. They’ll be able to exchange goods and information with ease and get to locations in the world at a quicker speed in order to gather crafting materials to create recipes, as well as participate in limited-time events.[1]

World history

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

The history of each server will be tracked and visible to players in a node's library.[1][7]

  • This design may have changed.[2]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[7]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[8]

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[9]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[9]Steven Sharif

Languages

Languages in Ashes of Creation may refer to:

视觉效果

其他

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