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Indirect fire skills
Indirect fire skills are targeted skills where the projectiles may path around obstructions that are not in line-of-sight, so long as the maximum distance travelled for the skill is not exceeded.[2][1][3]
- This is a prototype concept that is subject to testing and balancing.[3]
- A limited number of these may exist throughout different class kits.[3]
- Some abilities might have indirect fire. So, if you have let's say a Archer or Ranger who has the ability to select a Mage as their secondary class; and they might want to augment a Snipe ability in order to go around a corner like an Arcane Archer might have... Some abilities might not care about that line-of-sight. They might care the distance to the target around the corner, or the path that it's taking; and if it's outside that path is too long it might not be able to reach them of course.[2] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Chain Lightning | 法師 | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[4][5][6] | |
Headshot | 遊俠 | Deals 175% physical damage to target enemy.[7] |
Hybrid combat
混合戰鬥是指玩家在遊戲中可以選擇以 Tab 鍵鎖定或無鎖定模式進行戰鬥。[9][10]
- 無鎖定模式設有準星,與第三人稱動作遊戲相似。[9][8][13][14]
- 玩家無須處於準星模式來施放無鎖定技能。[15]
- 施放指向性無鎖定技能,玩家無須處於準星模式。技能會自動判定準星的位置施放。因此如果玩家使用 Tab鍵鏡頭模式憑感覺瞄準,也可以使用無鎖定技能。[15] – Steven Sharif
- The reticle will highlight/change color (to red) to indicate if the current target is able to be hit with the currently prepared skill.[9][8]
- Action combat abilities will not have a lock-on feature but pressing Q while in action mode will lock on to the current target to enable the use of tab-oriented skills in action mode.[11][9]
- Action combat abilities will not have a lock-on feature so to speak. Some of those are going to be skill shot only. However because you can have a mix and match of tab abilities that require a target, you will be able to target lock in action mode as well. Right now that's delegated to the Q key as default, but you can obviously set that up you could put it on your left mouse button, or you could put it wherever you want; and when your reticle hovers over a target, it rapidly swaps your target ability and when you press your target lock it will then lock that target; and if you have tab-oriented skills, you can use your tab oriented skills and they will be used against that target.[11] – Steven Sharif
- Holding Tab while in action mode will alternate between targets.[9]
- Pressing right-click while in action mode will switch to tab mode for the currently highlighted target.[8]
- The action camera is tied to the to player's reticle. There will likely be a hotkey that when held down will allow free camera movement.[16]
- In future the user will have the ability to choose from different reticle appearances.[17]
- The tab mode (MMO mode) facilitates tab targeted combat.[8][13] A tab-targeted ability requires a target in order to utilize that skill.[11][14]
- Pressing left-click in tab mode will attack the target (with the currently selected weapon).[8]
- There will be a "target of target" capability on the user interface.[18]
Hybrid combat is being tested in Alpha-1.[9][19]
- Targeting modes are able to be achieved through choice of skills/abilities.[11][19][20]
Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[20] – Steven Sharif
Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[22]
- Damage.[22]
- Charge up time.[22]
- CC effects.[22]
- Cooldown.[23]
- Energy consumption.[23]
- Cost to spec.[23]
- Attack range will likely remain the same; as it is driven by the weapon or skill itself.[24]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [22] – Steven Sharif
For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[23]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[23][20]
- Softer CC's would be housed in tab-targeted abilities.[23]
其他
引用
- ↑ 1.0 1.1 影片, 2023-04-28 (20:57).
- ↑ 2.0 2.1 直播, 2023-04-28 (59:52).
- ↑ 3.0 3.1 3.2
- ↑
- ↑ 影片, 2023-05-31 (12:12).
- ↑ 影片, 2023-04-28 (17:50).
- ↑
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 直播, 2020-08-28 (1:15:39).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 直播, 2021-06-25 (22:34).
- ↑ 直播, 2017-11-16 (30:45).
- ↑ 11.0 11.1 11.2 11.3 11.4 直播, 2021-06-25 (27:43).
- ↑
- ↑ 13.0 13.1 13.2 直播, 2020-04-30 (1:09:51).
- ↑ 14.0 14.1 訪談, 2019-04-15 (38:03).
- ↑ 15.0 15.1 直播, 2021-06-25 (27:10).
- ↑ 直播, 2021-03-26 (59:21).
- ↑ 直播, 2021-06-25 (26:11).
- ↑ 直播, 2020-04-30 (40:19).
- ↑ 20.0 20.1 20.2 20.3 直播, 2018-04-8 (PM) (37:57).
- ↑ 直播, 2020-08-28 (1:12:50).
- ↑ 22.0 22.1 22.2 22.3 22.4 Podcast, 2018-08-04 (1:07:59).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Podcast, 2018-08-04 (1:11:05).
- ↑