Targeted skills

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Targeted skills require either a soft or hard locked target.[1][2]

  • Soft locking is when the reticle moves over a valid target while in action mode. The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[2].
  • Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[3][2]
  • Targeted skills will be greyed out if the target is not within a valid range.[1]
  • The developers will be testing additional targeting methods, such as target-of-target as well as separate friendly and enemy targets, most likely during Alpha-2.[4]
Skill Icon Origin Description
Arcane Volley Arcane Volley (Active).png 法師 Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[5][6]
Barrage Barrage Icon.png 遊俠 Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[7]
Barrier Barrier.png 牧師 Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[8][9]
Bear Trap Bear Trap Icon.png 遊俠 Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[10]
Bless Weapon Bless Weapon.png 牧師 Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[11][12]
Blitz Blitz.png 鬥士 Charge directly toward target enemy, dealing Physical damage to the target on arrival.[13]
Chain Lightning Chain Lightning Icon clean.png 法師 Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[14][15][16]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png 遊俠 Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[17]
Condemn Condemn.png 牧師 Stun target enemy for 3 seconds.[18][19]
Crippling Blow Crippling Blow.png 鬥士 Deal Physical damage and apply Snare to target enemy for 6 seconds.[20]
Defiant Light Defiant Light.png 牧師 Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[21][22]
Deliverance Deliverance.png 牧師 Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[23][24]
Devotion DevotionIcon.jpg 牧師 Launch an orb of energy into the air that will fall upon your target, healing them.[25][26][27][28]
Divine Censure DivineCensureIcon.jpg 牧師 Hurls a radiant spear at the target, dealing damage.[29][26][30][28]
Expeditious Barrage Expeditious Barrage Skill Tree IconAlpha.png 遊俠 Reduce Barrage's movement penalty while channeled.[31]
Fireball Fireball (Active).png 法師 Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[32] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[33]
Flash Cure Flash Cure.png 牧師 Instantly heal target ally. This may be used during other ability activations.[34][35]
Frostbolt Frostbolt (Active).png 法師 Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[36][37]
Hatred V Tank Ability Active.png 坦克 Single target that adds hate.[38]
Headshot Headshot.png 遊俠 Deals 175% physical damage to target enemy.[39]
Healing Touch Healing Touch.png 牧師 Heal target ally in melee range for a large amount of health.[40][41]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png 遊俠 Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[42]
Judgment Judgment Icon2.png 牧師 Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[43][44]
Knock Out Knock Out.png 鬥士 Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[45]
Lethal Blow Lethal Blow.png 鬥士 Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[46]
Lightning Strike Lightning Strike (Active).png 法師 Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[47][48]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[49][50][51]
Mend Mend.png 牧師 Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[52][53]
Multi Trap Bear Trap Multitrap Skill Tree IconAlpha.png 遊俠 Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[54]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png 遊俠 Scatter Shot has an additional charge.[55]
Omnidirectional Disengage Omnidirectional Disengage Skill Tree IconAlpha.png 遊俠 Disengage now moves you in the direction of your input instead of always backward.[56]
Overpower Overpower.png 鬥士 Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[57]
保护 Protect (Active).png 坦克 Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[58]
Regeneration RegenerationIcon.jpg 牧師 Bathe your target with restorative energy that heals them over time.[59][26]
Reinvigorating Disengage Omnidirectional Disengage Skill Tree IconAlpha.png 遊俠 When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[60]
Resplendent Beam Resplendent Beam.png 牧師 Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[61][62]
Resurrection ResurrectionIcon.jpg 牧師 Resurrects a dead ally with 25% health and 15% mana.[63][26][64][28]
Rupture Rupture.png 鬥士 Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[65]
Scatter Shot Scatter Shot Icon.png 遊俠 Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[66]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[50][51]
Slam Slam.png 坦克 Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[67]
Slumber Slumber (Active).png 法師 Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[68][69][70]
Smite Smite.png 牧師 Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[18][71]
Snipe Snipe New.png 遊俠 Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[72]
Soothing Glow Soothing Glow.png 牧師 Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[73][74]
Thundering Shot Thundering Shot Icon.png 遊俠 Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[75]
Trap Slinger Bear Trap Multitrap Skill Tree IconAlpha.png 遊俠 Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[76]
Wings of Salvation Wings of Salvation.png 牧師 Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[77][78] An ally is defined as any non-combatant player or non-mob NPC.[79]

Indirect fire skills

Alpha-2 Chain Lightning arcing around an environmental obstacle.[80]

Indirect fire skills are targeted skills where the projectiles may path around obstructions that are not in line-of-sight, so long as the maximum distance travelled for the skill is not exceeded.[81][80][82]

  • This is a prototype concept that is subject to testing and balancing.[82]
  • A limited number of these may exist throughout different class kits.[82]
Some abilities might have indirect fire. So, if you have let's say a Archer or Ranger who has the ability to select a Mage as their secondary class; and they might want to augment a Snipe ability in order to go around a corner like an Arcane Archer might have... Some abilities might not care about that line-of-sight. They might care the distance to the target around the corner, or the path that it's taking; and if it's outside that path is too long it might not be able to reach them of course.[81]Steven Sharif
Skill Icon Origin Description
Chain Lightning Chain Lightning Icon clean.png 法師 Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[14][15][16]
Headshot Headshot.png 遊俠 Deals 175% physical damage to target enemy.[39]

Hybrid combat

Alpha-1 early hybrid combat demo.[83]

You'll notice as I go into action mode, I have my reticle and when my reticle hovers over an enemy target, it'll turn red, essentially showing like "hey we know you have a valid target hit" that you can see; and when you press 'Q' you can lock on to that target. You can also hold tab to alternate between targets. So like that's an important aspect of the combat that we're trying to incorporate, which is mixing and meshing between tab and action, so you still have that action component but also are available to use some of your tab targeted skills.[84]Steven Sharif

混合戰鬥是指玩家在遊戲中可以選擇以 Tab 鍵鎖定無鎖定模式進行戰鬥[84][85]

  • 點擊 Z 鍵 (預設快捷鍵是 Z,玩家可以設置成其他快捷鍵) 讓玩家切換至無鎖定或 Tab 鍵鎖定戰鬥模式。[86][87][83][88]
  • 無鎖定模式設有準星,與第三人稱動作遊戲相似。[84][83][88][89]
    • 玩家無須處於準星模式來施放無鎖定技能。[90]
    施放指向性無鎖定技能,玩家無須處於準星模式。技能會自動判定準星的位置施放。因此如果玩家使用 Tab鍵鏡頭模式憑感覺瞄準,也可以使用無鎖定技能。[90]Steven Sharif
    • The reticle will highlight/change color (to red) to indicate if the current target is able to be hit with the currently prepared skill.[84][83]
    • Action combat abilities will not have a lock-on feature but pressing Q while in action mode will lock on to the current target to enable the use of tab-oriented skills in action mode.[86][84]
    Action combat abilities will not have a lock-on feature so to speak. Some of those are going to be skill shot only. However because you can have a mix and match of tab abilities that require a target, you will be able to target lock in action mode as well. Right now that's delegated to the Q key as default, but you can obviously set that up you could put it on your left mouse button, or you could put it wherever you want; and when your reticle hovers over a target, it rapidly swaps your target ability and when you press your target lock it will then lock that target; and if you have tab-oriented skills, you can use your tab oriented skills and they will be used against that target.[86]Steven Sharif
    • Holding Tab while in action mode will alternate between targets.[84]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target.[83]
    • The action camera is tied to the to player's reticle. There will likely be a hotkey that when held down will allow free camera movement.[91]
    • In future the user will have the ability to choose from different reticle appearances.[92]
  • The tab mode (MMO mode) facilitates tab targeted combat.[83][88] A tab-targeted ability requires a target in order to utilize that skill.[86][89]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[83]
    • There will be a "target of target" capability on the user interface.[93]

Hybrid combat is being tested in Alpha-1.[84][94]

  • Targeting modes are able to be achieved through choice of skills/abilities.[86][94][95]
    • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[95]
    • Different ranks of the same skill can change the skill from tab to action targeted or vice-versa.[96]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[95]Steven Sharif

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[97]

  • Damage.[97]
  • Charge up time.[97]
  • CC effects.[97]
  • Cooldown.[98]
  • Energy consumption.[98]
  • Cost to spec.[98]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[99]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [97]Steven Sharif

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[98]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[98][95]
  • Softer CC's would be housed in tab-targeted abilities.[98]

其他

引用

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