Unreal engine 4
- 创造的灰烬 will feature a custom Unreal Engine back-end with proprietary networking code to enable mass combat in the open world: such as Pvp, 节点围攻, 城堡围攻, 地牢 and 世界老板.
We're ripping out most of the network code that Unreal has and putting in our own just so that it works with our game and so everything is as efficient as possible. We're not going to have any replication problems because we're building it ourselves. – Jeffrey Bard
One of the most important things about Epic Games as the creators of Unreal Engine is the way they've allowed developers to have access to the source code. To be able to do that makes the engine very versatile. – Steven Sharif
UE4 allows us to do from a graphical fidelity standpoint is create a beautiful world on the front end.
- All of the art assets in Ashes of Creation Apocalypse battle royale testing mode have been created by 无畏工作室.
We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art. – Steven Sharif