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Idle animations

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Idle animations (non-combat idle stances) will be selectible by players in the character creator.[2]

Part of the feedback that we got from the tank demonstration when we were holding that two-handed sword was that people would like to see variants of the types of non-combat idle stances that can be had with certain weapons; and so we decided to introduce a variant of that with having the [sword] rest on the on the shoulder; and that is something that we'll be exploring further to see just how much runway we can get out of custom and/or selective idle stances.[2]Steven Sharif

動作

Alpha-2 work-in-progress combat animations and decals.[3]

The intensity of those weapon trailings; how they scale based on the type of weapon, the level of weapon, that you have; but not just the trailing on the weapon per-se but also the ground decals. Like for this heavy weapon, that first strike you see that decal in the ground is- I love that look- and even on the backswing when I hit the ground behind me, it's causing that decal.[3]Steven Sharif

We really wanted to build the combat system to- like i said earlier- be as physical as possible. So we have it very animation driven. Everything is handled based on a reference of animation as opposed to nebulous timings, which allows it to feel very impactful and very responsive.[4]Keenan Reimer
  • 種族 will not have unique combat animations, but will have unique non-combat animations.[8][9]
We're not going to be having I think unique combat animations. However we will have unique non-combat animations, such as your idle, your walk, your run cycle: things that the combat attacks do not have to blend back into.[8]Steven Sharif

Social animations

There are interactive social animations and emotes.[12]

Some animations will be agreed-upon emotes that you can initiate with other characters.[15]

Q: Can we dance on tables?
A: Technically the tables are in world, so yes...[16]Steven Sharif

There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[17]

In alpha one you might have seen some of the anims on the rider of a horse that they went down and patted the side of the neck, or they would pet those; but those would be separate actions that you could potentially do as just additional emotes, but interfaces with a mount or pet that you have active.[17]Steven Sharif

Gear appearance priority

Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[18][19][20]

  • Only one item can show at a time, and that is determined by player choice.[21]

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