Swords

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Swords are a type of one-handed and two-handed melee weapon in Ashes of Creation.[2]

List of swords

info-orange.png本节包含来自 Alpha-1 测试的信息。当有新信息可用时,它将被更新。
Item Icon Source Rarity Level requirement Set
Chipped Greatsword GreatswordIcon.png Vendor Poor 2 Chipped
Crystalized Blood Sword CrystalizedBloodSwordIcon.png Crafted items Rare Crystalized Blood
Eldritch Executioner GreatswordIcon.png Crafted items Epic 15 Eldritch
Glacius OneHandedSwordIcon.png Crafted items Epic 15
Greatblade GreatbladeIcon.png [[]] Common
Greatsword of Briarhome Crafted items [[]] Briarhome
Iron Longsword GreatswordIcon.png Crafted items, Quest rewards Common 1 Iron
Lava Forged One-Handed Sword d8097cb1-34c8-4312-933f-3040305645b6-0.png Quest rewards Rare 12 Lava Forged
Nightblade Heroic Nightblade Icon.png Crafted items Heroic
Sharpened Greatsword SharpenedGreatswordIcon.png Crafted items Rare Sharpened
Sharpened One-Handed Sword 77226313-9678-43f1-8fd8-e298344dfcaa-0.png Quest rewards Uncommon 5
Silver Guardian OneHandedSwordIcon.png [[]] Rare 10
Sword of Briarhome RareSwordIcon.png Drop Rare Briarhome

Sword cosmetics

- None -

Gear slots

Alpha-2 character sheet work-in-progress UI.[4]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[4]Colby Marchi

There are multiple gear slots in Ashes of Creation.[4]

  • Previously it was stated there were 16 gear slots.[14]

Melee weapons

Low-level shield, one-handed mace, and two-handed staff 3D renders from Alpha-2.[27]

You can see by the quality of these types of weapons: these are relatively lower level. These are some of the earliest types of weapons and or gear that you can acquire within Ashes of Creation.[27]Steven Sharif

Melee weapons and abilities have a maximum range of effect.[28][29]

  • There are two melee weapon slots: One on each side of a character's belt.[7]

Dual wielding

Dual wielding will be permitted for selected one handed weapons.[31][32]

Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed.[31]Steven Sharif

武器切換

There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[26]Steven Sharif
  • 武器切換 is possible while in combat but armor cannot be swapped while in combat.[39][40][8][9][11][41]
    • Previously it was stated that swapping weapons (from inventory) into a hand or range slot is not possible in combat.[40] Prior to this, weapon swapping was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[42][43]
You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[39]Steven Sharif

视觉效果

其他

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