爆頭機制
爆頭機制 (where there is a specific hitbox for a player's head) are not planned for the Ashes of Creation MMORPG.[1][2][3]
- Headshots were a part of Ashes of Creation Apocalypse battle royale.[3]
- Previously it was stated that headshot mechanics may be implemented in the MMORPG along the lines of a higher critical chance[4][5] and that they would not be one hit kills.[4]
- Headshots in action combat are equivalent to a critical hit in tab targeted combat.[6]
- Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[6]
- Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[6]
- A Ranger skill called Headshot was introduced leading up to Alpha-2 testing.[7]
擊殺時間
擊殺時間 (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[9]
- Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[10]
- The developers do not want one-shots in the final MMORPG.[11]
- Average non-elite mob time-to-kill for a solo player is intended to be around 6 seconds.[12]
- In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[11] – Steven Sharif
命中判定模型
The developers are testing different approaches to accommodate varying hitboxes between the races.[1]
- There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[1]
More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to just making it smaller for one and not the other.[1] – Jeffrey Bard
There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[1]
We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[1] – Steven Sharif
Weapon attack cone
All weapons have a forward attack cone, regardless of being in tab or action mode.[13]
- The cone's arc and distance will vary based on weapon type.[13]
Polearms for example will have a much wider arc and much further out. Daggers will have a more fine-tuned arc, so you have to be more precise in that regard.[13] – Steven Sharif
This is described as a weapon attack not an active skill.[13]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 直播, 2020-10-30 (1:15:59).
- ↑
- ↑ 3.0 3.1
- ↑ 4.0 4.1 訪談, 2018-10-21 (9:10).
- ↑ 訪談, 2018-10-20 (3:25:31).
- ↑ 6.0 6.1 6.2 直播, 2018-09-27 (34:49).
- ↑
- ↑ 影片, 2024-01-31 (5:22).
- ↑ 9.0 9.1 直播, 2024-01-31 (59:45).
- ↑ 訪談, 2018-10-20 (3:25:46).
- ↑ 11.0 11.1 訪談, 2018-10-20 (9:10).
- ↑
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 直播, 2020-08-28 (1:15:39).
- ↑