爆頭機制

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爆頭機制 (where there is a specific hitbox for a player's head) are not planned for the Ashes of Creation MMORPG.[1][2][3]

擊殺時間

商隊 PvP in Alpha-2.[8]

Generally when it comes to finger in the wind we're around where we want to be for TTK and that's probably on the bit faster side of TTK for MMOs that we're accustomed to, but we're a PvX game.[9]Steven Sharif

擊殺時間 (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[9]

  • Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[10]
  • The developers do not want one-shots in the final MMORPG.[11]
In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[11]Steven Sharif

命中判定模型

The developers are testing different approaches to accommodate varying hitboxes between the races.[1]

  • There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[1]

More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to just making it smaller for one and not the other.[1]Jeffrey Bard

There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[1]

We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[1]Steven Sharif

Weapon attack cone

Weapon attack cone in Alpha-1.[12]

As I attack I am hitting multiple numbers of these opponents; and that's important because all weapons, regardless of whether you are in reticle mode or tab-targeting mode will be able to have a action-based type weapon attack. Not active skill, but weapon attack.[12]Steven Sharif

All weapons have a forward attack cone, regardless of being in tab or action mode.[12]

Polearms for example will have a much wider arc and much further out. Daggers will have a more fine-tuned arc, so you have to be more precise in that regard.[12]Steven Sharif

This is described as a weapon attack not an active skill.[12]

其他

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