影響區域
Todos los nodos tienen una zona de alcance geográfico predefinido llamado Zona de Influencia (ZOI). La actividad de un jugador dentro de esta ZOI se tiene en cuenta y se contabiliza para el desarrollo y avance de ese nodo[1]
The main thing that differentiates us from other MMOs is that we have a living, breathing, reactive world... Our world is separated into zones, which are then separated into what we call nodes. Nodes are sort of invisible zones of influence that listen to everything that a player does; so as players gain experience from killing things, gain experience from doing quests, gain experience through crafting things, the node is also gaining that experience. Once a node gains enough experience it levels up and then starts to attract NPCs to it .[3] – Jeffrey Bard
- Realizando actividades habituales como quests, recolección y raids, los jugadores tienen impacto directo para decidir que nodos del mundo se van a desarrollar.[4]
Each Node can form into towns, but are limited by their neighbors. The Nodes have different levels of advancement. There can only be so many of each level. Think of this as advanced settlements needing more elbow room. Nodes encompass more land as they grow and will require more effort to be sustained. This system is a main driver for change in the world because it creates scarcity. As Nodes advance in stages of growth they will lock out neighboring Nodes from progressing, and will absorb their zones of influence.[1]
- Las zonas de influencia conectan todas las partes del mundo sin dejar huecos vacíos.[5]
There is not a space where you will move in to do something and no node will get that experience.[5] – Steven Sharif
- Los nodos del Reino Subterráneo y los nodos ubicados encima de ellos se consideran adyacentes, pero no existen en la misma ZOI.[6][7][8]
- Hasta una quinta parte del mundo formará parte de la ZOI de una metrópolis. Los diferentes nodos vasallos dentro de la "frontera" de una ZOI podrían terminar pareciéndosa a un país o una nación.[9]