Template:Skill and stat dampening
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Skill and stat dampening penalties are applied when a player dies or when they gain corruption. This causes negative effects, such as a reduction of health and mana.[1][2][3][4][5]
- Reaching maximum experience debt for a level can result in roughly 20% stat dampening for that character. This percentage is expected to be highly variable.[6]
- Anywhere within a level, if you acquire 100% experience debt for that level, you max out the experience debt, essentially, you don't ever buy that down, you're probably looking around a 20% stat efficacy dampener. So on average, if you're at 100% debt for a level, and you got to work all that off before you can start progressing at the level again, you're at around 20% overall stat dampening. Time it takes you to regain that debt is predicated on the level you're at and how you exp. So, that's a highly variable value.[6] – Steven Sharif
- Non-combatant players accrue skill and stat dampening on death at twice the rate of combatants.[1][2][3][4][5]
- Corrupted players gain skill and stat dampening as soon as corruption is gained. This increases each time corruption is gained until they ultimately become ineffective at PvP combat.[7][8][1][2][3][9][10][11][12][4][5][13]