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- backing at the Settler level or higher. The Runic steed mount has emissive textures on its body that glow; along with particle effects (FX) that come from608 bytes (252 words) - 02:17, 8 April 2024
- the Founder level or higher. The Spectral mare is a ghostly beauty. The textures on this mount have a degree of transparency; and a mist effect (FX) flows263 bytes (206 words) - 06:20, 2 October 2019
- mount will not be a sore thumb when it comes to matching the materials and textures that are seen in the world of Ashes. It will fit in visually, with the622 bytes (587 words) - 14:49, 16 May 2022
- settings to aid colorblind players. User interface elements will utilize textures and icons to distinguish them, in addition to color. The Ashes of Creation549 bytes (2,193 words) - 22:05, 16 September 2022
- extremely high detail while eliminating the need to bake out normal map textures. For artists essentially what this means is that they can import high quality1 KB (3,171 words) - 02:22, 8 April 2024
- settings to aid colorblind players. User interface elements will utilize textures and icons to distinguish them, in addition to color. The issue with macros359 bytes (1,025 words) - 00:33, 13 September 2023
- extremely high detail while eliminating the need to bake out normal map textures. For artists essentially what this means is that they can import high quality305 bytes (1,472 words) - 15:46, 21 April 2022
- extremely high detail while eliminating the need to bake out normal map textures. For artists essentially what this means is that they can import high quality459 bytes (2,658 words) - 01:38, 5 November 2023
- settings to aid colorblind players. User interface elements will utilize textures and icons to distinguish them, in addition to color. Addons, DPS meters500 bytes (1,891 words) - 18:56, 28 March 2020
- settings to aid colorblind players. User interface elements will utilize textures and icons to distinguish them, in addition to color. User interface Combat292 bytes (1,751 words) - 22:03, 30 July 2023
- settings to aid colorblind players. User interface elements will utilize textures and icons to distinguish them, in addition to color. Raid and party leaders484 bytes (1,652 words) - 08:12, 31 July 2023
- settings to aid colorblind players. User interface elements will utilize textures and icons to distinguish them, in addition to color. The user interface688 bytes (3,077 words) - 20:49, 28 May 2023
- settings to aid colorblind players. User interface elements will utilize textures and icons to distinguish them, in addition to color. The aim is to provide2 KB (6,601 words) - 02:25, 8 April 2024
- extremely high detail while eliminating the need to bake out normal map textures. For artists essentially what this means is that they can import high quality282 bytes (1,568 words) - 11:49, 16 April 2024
- cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good991 bytes (2,902 words) - 18:06, 23 September 2023
- extremely high detail while eliminating the need to bake out normal map textures. For artists essentially what this means is that they can import high quality865 bytes (5,558 words) - 09:05, 5 January 2022
- cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good487 bytes (315 words) - 02:06, 8 April 2024
- This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation4 KB (7,508 words) - 21:12, 2 December 2023
- cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good482 bytes (1,057 words) - 18:06, 23 September 2023
- cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good492 bytes (1,066 words) - 18:06, 23 September 2023