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  • of Creation Apocalypse. Potion launchers will only be able to be used as ship attachments in the MMO. Previously potion launchers were present in Ashes of
    3 KB (10,320 words) - 23:20, 20 April 2024
  • damage both players and structures. Damage done by ship weapons such as potion launchers will generate threat. Characters can also use ranged skills during
    1 KB (4,494 words) - 00:34, 5 February 2024
  • 2018-01-01 2017-11-23 2017-11-18 2017-10-29 2017-10-20 Bows Crossbows Orbs Potion launchers Siege weapons Spellbooks Wands Weapons Livestream, December 19, 2023
    824 bytes (730 words) - 02:18, 8 April 2024
  • of Creation Apocalypse. Potion launchers will only be able to be used as ship attachments in the MMO. Previously potion launchers were present in Ashes of
    347 bytes (1,025 words) - 23:58, 12 September 2023
  • Polearms Spears Staves Swords Some abilities require a specific weapon to be equipped. Melee weapons and abilities have a maximum range of effect. Melee
    930 bytes (996 words) - 02:05, 8 April 2024
  • armor skills - None - APOC:Fire Potion APOC:Frost Potion APOC:Health Potion APOC:Mount Potion APOC:Small Health Potion Ashes of Creation Apocalypse players
    5 KB (5,702 words) - 01:10, 8 April 2024
  • of Creation Apocalypse. Potion launchers will only be able to be used as ship attachments in the MMO. Previously potion launchers were present in Ashes of
    2 KB (10,111 words) - 01:57, 8 April 2024
  • Offhand slot can equip shields, spell focuses, sigils, and dual weapons. 1 Potion/Pouch/Scroll slot. 8 Armor slots. 1 Helmet slot. 1 Shoulder slot. 1 Chest
    484 bytes (2,497 words) - 03:00, 5 June 2023
  • economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win. – Steven
    417 bytes (1,601 words) - 21:55, 6 June 2022
  • is placeholder music. It is not intended music for Ashes of Creation at launch. The soundtrack is going to incorporate either elements of intrigue or mystery
    652 bytes (806 words) - 02:08, 8 April 2024
  • Healing (redirect from Healing abilities) (section Class abilities)
    choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities. Balancing in Ashes of Creation is group focused
    844 bytes (2,672 words) - 20:33, 4 December 2022
  • damage both players and structures. Damage done by ship weapons such as potion launchers will generate threat. Characters can also use ranged skills during
    1 KB (3,940 words) - 02:09, 8 April 2024
  • defensive abilities. Mount abilities are unlocked via the animal husbandry profession. Tier one mounts will have certain type types of abilities that are
    3 KB (4,980 words) - 16:36, 28 April 2024
  • of Creation Apocalypse. Potion launchers will only be able to be used as ship attachments in the MMO. Previously potion launchers were present in Ashes of
    5 KB (31,462 words) - 07:42, 11 April 2024
  • is placeholder music. It is not intended music for Ashes of Creation at launch. The soundtrack is going to incorporate either elements of intrigue or mystery
    306 bytes (793 words) - 16:18, 19 February 2023
  • economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win. – Steven
    473 bytes (1,353 words) - 06:35, 21 November 2018
  • economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win. – Steven
    434 bytes (2,215 words) - 19:41, 2 October 2022
  • defensive abilities. Mount abilities are unlocked via the animal husbandry profession. Tier one mounts will have certain type types of abilities that are
    1 KB (3,835 words) - 01:18, 8 April 2024
  • big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster
    3 KB (15,210 words) - 13:47, 23 April 2024
  • not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically
    3 KB (12,699 words) - 01:15, 8 April 2024

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