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Greatsword skill tree
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Greatsword weapon skills
Weapon skill | Icon | Description |
---|---|---|
Blade Twist | Adds Wound to Greatsword Combo finishers and Extended Finishers.[1] | |
Burning Blade | Add Burning to Greatsword Combo finishers and Extended Finishers.[2] | |
Greatsword Hit 3+ | Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[3] | |
Greatsword Hit 4 | Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[4] | |
Greatsword Hit 4+ | Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[5] | |
Guard | Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[6] | |
Keen Edge | Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[7] | |
Perfect Timing | Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[8] | |
Refreshing Followthrough | Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[9] | |
Second Strike | Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[10] | |
Swordmaster: Endurance | Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[11] | |
Swordmaster: Swiftness | Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[12] | |
Weapon Training: Deflection | Increases your Evasion by 0.5%.[13] | |
Weapon Training: Followthrough | Increases your Mitigation Penetration by 0.5%.[14] | |
Weapon Training: Power | Increases your Critical Damage by 0.5%.[15] | |
Weapon Training: Precision | Increases your Accuracy by 0.5%.[16] |
Greatsword basic attacks
Basic attack | Icon | Description |
---|---|---|
Greatsword basic attack | - |
Weapon skills
Weapon skills grant passive skills and proc effects and other status conditions, rather than usable skills on a player's action bar.[19] The more skill points that are allocated to the weapon tree, the greater a player's weapon familiarity. This influences things like the number of attacks, attack speed, and increased chances of proc effects from carrying out basic attacks with that weapon. These procs may offer synergy with the player's active skills.[20][21][22][19][23][24][25][26][27][28][29][30][31][32][33] This synergy also applies to active skills from other characters.[21][34]
- Weapon skill trees are skill trees that you can unlock and invest points into as you continue to develop your experience with certain weapon types, certain weapon groups, like a dagger; and when you're doing your basic combo attack with those weapons, which is universal for all classes- anybody can use any type of weapon because stats can be changed on these weapon types through crafting and through drops- there will be certain proc effects that live on the weapon skill tree as you advance in them; and those proc effect effects will be able to interact with your archetype skills because they will have promotion type effects that occur when they synergize with one another.[20] – Steven Sharif
- The weapon combo system determines special effects that proc based on weapon progression.[31][33]
- These procs may reduce or reset cooldowns on other skills on the player's hotbar.[35]
- Certain rotations can ensure the best chance of triggering a weapon proc, but there is no reliable way to ensure that proc activates.[36]
- 武器成長 such as set bonuses may change at what level any proc effects occur.[27]
- Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[23] – Steven Sharif
- Players can spec into weapon skills on their weapon skill tree (also referred to as Combat skills[29], and Combat tree[30]) based on their preferred weapon types and the grade of the weapon.[24][25][26][28][30][29][31]
- Dual wielded weapons count as a single weapon type on the weapon skill tree.[36][37]
- Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[30] – Steven Sharif
- Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[29] – Steven Sharif
- Certain higher-end weapons (and 装甲) have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[38]
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- ↑ 影片, 2024-03-29 (47:43).
- ↑ 影片, 2023-12-19 (7:26).
- ↑ 19.0 19.1 直播, 2022-10-14 (18:34).
- ↑ 20.0 20.1 直播, 2024-01-31 (5:00).
- ↑ 21.0 21.1 訪談, 2023-07-09 (1:14:09).
- ↑ 直播, 2022-12-02 (56:09).
- ↑ 23.0 23.1 直播, 2022-06-30 (1:12:38).
- ↑ 24.0 24.1 直播, 2022-09-30 (53:15).
- ↑ 25.0 25.1 直播, 2022-09-30 (43:45).
- ↑ 26.0 26.1 影片, 2022-09-30 (24:49).
- ↑ 27.0 27.1 Podcast, 2021-09-29 (47:57).
- ↑ 28.0 28.1 訪談, 2021-02-07 (49:18).
- ↑ 29.0 29.1 29.2 29.3 訪談, 2020-07-19 (53:59).
- ↑ 30.0 30.1 30.2 30.3 訪談, 2020-07-18 (1:07:51).
- ↑ 31.0 31.1 31.2 直播, 2020-01-30 (1:28:40).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 33.0 33.1 直播, 2018-06-04 (1:11:19).
- ↑ 訪談, 2020-07-29 (55:44).
- ↑ 直播, 2020-02-28 (1:10:21).
- ↑ 36.0 36.1 直播, 2023-05-31 (1:12:58).
- ↑ 直播, 2022-09-30 (1:13:23).
- ↑ 直播, 2023-09-29 (1:15:47).