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玩家標記

来自Ashes of Creation Wiki
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野外 PvP 标记系统旨在阻止玩家恶意骚扰他人。[1]

  • 野外 PvP 将不仅是单纯偷袭谋杀其他玩家。[2]
  • 腐化惩罚的严厉程度将能足以阻止一切死守复活点的行为。[3]

pvp flagging diagram.png

Ashes of Creation野外 PvP 标记有三级。[4]

  • 非战斗员 (绿色)
    • 所有玩家一开始都是非战斗员。[5]
    • 强制攻击 ( 如范围技能) 将不会命中非战斗员玩家。[6]
    • 若绿色玩家被怪物击杀 (致命一击由怪物造成),曾对该玩家造成伤害的玩家不会被标记成腐化。不过由于攻击者不会看到目标的生命值 (队伍团队同盟公会成员除外),因此攻击他人将代表有机会击死目标,并变成腐化[7]

这个设计的重点是,除了你的队伍、同盟、公会或团队成员外,你都不能准确掌握对方的生命值。因此如果你想要阴险地攻击其他玩家至接近死亡,然后让怪物尾刀的话,你就有机会造成过量伤害,并变成腐化。[7]Steven Sharif

  • 战斗员 (紫色)
    • 非战斗员进入开放世界战场时,会自动被标记成战斗员。标记在离开战场后仍会持续一定时间。[4]
    • 强制攻击其他玩家时,会被标记成战斗员。被攻击的玩家还击时,也会被标记成战斗员,否则会维持非战斗员身份。[5]
    • 非战斗员以补血、施加增益效果等方式与战斗员牵连时,会被标记成战斗员。[8]
    • 非战斗员利用战斗宠物 (或其他由玩家操控的) 攻击其他玩家时,会被标记成战斗员。[9]
    • 非战斗员不会因拾取玩家尸体而被标记。[10]
    • 由于战斗员的死亡惩罚较低,击杀战斗员不会有后果,且鼓励玩家这样做。[5]
    • 玩家不能手动将自己标记成战斗员。[11]
    • 攻击非战斗员或其他战斗员时,玩家会被标记 90 秒。[12]
    • 战斗员将不能登出游戏。[13]
  • 腐化 (红色)
    • 战斗员击杀非战斗员时,会被标记成腐化[1]
    • 腐化玩家的死亡惩罚会以倍数增加,其位置也会被赏金猎人掌握。[1]
    • 腐化值会随着击杀非战斗员增加。[4]
    • 非战斗员攻击腐化玩家时,不会被标记成战斗员。[5]
    • 腐化玩家击杀赏金猎人时,腐化值不会增加。[14]
    • 腐化玩家登出游戏的所需时间为 60 秒。[13]

玩家不能攻击同一队伍团队公会同盟的成员。[15]

  • 透过设定,玩家可以自行选择影响对象为友方或非友方的范围技能能否命中被标记的玩家。有勾选设定时,范围恢复或伤害技能将影响被标记的玩家。没有勾选设定时,范围技能将不影响被标记的玩家,让施法者不会一同被标记 (若尚未被标记)。[16]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[16]Steven Sharif

标记系统不适用于战争商队公会战[17]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[18]Steven Sharif