Archive:Conviction

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Conviction is an archetype resource for the 牧师 that is generated by certain abilities based on specific criteria.[1]

Conviction is a class resource we came up with for the Cleric specifically. Certain abilities will generate it based on certain criteria; and as Steven was saying there, you can either use it to heal an ally or you can use it to do damage to an enemy and generate conviction, which will then help you in the future heal for more. So, what Keenan was saying about predictive play being an element, not just reactive: that would be the one of the predictive aspects of the cleric just setting yourself up so that when things start looking a little rough, you've prepared that in advance by not healing as much early on, and paying off later.[1]Tradd Thompson

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