Template:Families
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Families are a means to relate up to nine characters.[1][2][3]
- Family sizes are normally limited to eight characters.[1]
- Marriage increases family size by one to allow player housing permissions to be shared.[4]
- This size increase only applies if the family's head is married.[5]
- A character may only belong to one family at a time.[1]
- Leaving one family and joining another family will have a cooldown period in the order of days.[1]
- There are costs associated with family creation and maintenance.[5]
- Some costs are shared among the family members and other costs are specific to the family head.[5]
- There's not going to be a ton of ton of parcels all over the world- that might not be feasible for every player to get one; but... if you can be a family member and you have a whole family owning a freehold together, it'll allow many more players to see the system and partake in it.[7] – Kory Rice
- Players can charge for access to their family via player-to-player trading, but there won't be game mechanics or UI systems around this.[8]
- The family system is not a core pillar of the game and will be changed based on testing and feedback.[9]