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“Static housing destructibility”的版本间差异
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+ | == Node sieges == | ||
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+ | {{Node sieges}} | ||
== See also == | == See also == |
2021年4月26日 (一) 12:05的最新版本
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[1]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
節點戰
節點戰 enable players to destroy nodes starting at
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[3] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[4]
- Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[4]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[5]
- Death penalties do not apply to objective-based events such as node sieges.[6]
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![7] – Steven Sharif
- The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.[8]