“Battle maps”的版本间差异
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(Incorporate text from world maps discussion page) |
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+ | == Usage == | ||
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+ | [[Battle maps]] offer an interactive command map instead of the standard [[World map]]. The system would be accessed through [[City hall]] or battle planning center. Battle maps work similar to a [[wikipedia:Risk_(game) board]], with the [[Node sieges|node siege]] map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple [[Zergs|zerg tactics]].<ref name="livestream-31-October-2017-33:28">[https://www.twitch.tv/videos/186648185?t=33m28s Livestream, 31 October 2017 (33:28).]</ref> | ||
== See also == | == See also == | ||
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* [[Castle sieges]] | * [[Castle sieges]] | ||
* [[Taverns]] | * [[Taverns]] | ||
+ | * [[World map]] | ||
{{Notes}} | {{Notes}} | ||
[[Category:Risk vs reward]] | [[Category:Risk vs reward]] |
2017年11月13日 (一) 01:17的版本
Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[1]
- Battle maps might not fit into lower level or smaller sized taverns.
- Battle maps are not currently on the official roadmap for launch.[2]
Usage
Battle maps offer an interactive command map instead of the standard 世界地圖. The system would be accessed through 市政廳 or battle planning center. Battle maps work similar to a wikipedia:Risk_(game) board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[3]