“User interface”的版本间差异

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(Text replacement - "Camera.jpg}}" to "Camera.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/310510985595060235}}")
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The developers aim to provide a variety of camera options.{{livestream|17 May 2017|35m41|_fPIP8uu6Pc}}
 
The developers aim to provide a variety of camera options.{{livestream|17 May 2017|35m41|_fPIP8uu6Pc}}
  
* Camera [[wikipedia:Field_of_view_in_video_games|field-of-view (FoV)]] is customizable.{{quote|Camera.jpg}}
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* Camera [[wikipedia:Field_of_view_in_video_games|field-of-view (FoV)]] is customizable.{{quote|Camera.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/310510985595060235}}
 
* Camera mechanics are similar to [[wikipedia:ArcheAge|ArcheAge]] (hold mouse buttons to move the camera).{{quote|camera mechanics.png}}
 
* Camera mechanics are similar to [[wikipedia:ArcheAge|ArcheAge]] (hold mouse buttons to move the camera).{{quote|camera mechanics.png}}
 
* [[wikipedia:First-person (video games)|First-person point-of-view]] may be able to be achieved by zooming the camera, but the game is fundamentally third-person.
 
* [[wikipedia:First-person (video games)|First-person point-of-view]] may be able to be achieved by zooming the camera, but the game is fundamentally third-person.

2018年7月23日 (一) 21:00的版本

Alpha-0 Launcher/login screen.[1]
Pre-alpha PAX 2017 quest (UI iteration 0.2).[2]

The Ashes of Creation user interface (UI) is built with customization in mind.[4]

The UI will be very adaptable for many play styles.[5]Steven Sharif

介面設定

UI settings are able to be saved locally.[6]

Various display elements can be toggled on or off:[7]

Gear slots

Alpha-2 鬥士 character sheet UI.[8]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[9]Colby Marchi

There are multiple gear slots in Ashes of Creation.[9]

  • Previously it was stated there were 16 gear slots.[20]

技能欄

玩家可以把想要的主動技能放在技能欄中。[34][35]

  • 可以放在技能欄中的技能數量有限 (少於30)。[36]
  • 將有選項添加多個技能欄[37][35]
  • 例如一個鬥士將會因為選擇了不同主動技能,而與其他鬥士不同。[36]
  • 透過選擇不同技能,玩家可以專注於Tab 鍵鎖定技能、動作指向技能或兩者混合,塑造自己的戰鬥體驗。[38]
  • 角色升級時不會習得新技能,玩家需要自行選擇想要習得的技能。[39]
  • 技能數量不會多得令人措手不及。[40]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[37]Steven Sharif

目標鎖定模式

Alpha-1 early hybrid combat demo.[41]

You'll notice as I go into action mode, I have my reticle and when my reticle hovers over an enemy target, it'll turn red, essentially showing like "hey we know you have a valid target hit" that you can see; and when you press 'Q' you can lock on to that target. You can also hold tab to alternate between targets. So like that's an important aspect of the combat that we're trying to incorporate, which is mixing and meshing between tab and action, so you still have that action component but also are available to use some of your tab targeted skills.[42]Steven Sharif

混合戰鬥是指玩家在遊戲中可以選擇以 Tab 鍵鎖定無鎖定模式進行戰鬥[42][38]

  • 點擊 Z 鍵 (預設快捷鍵是 Z,玩家可以設置成其他快捷鍵) 讓玩家切換至無鎖定或 Tab 鍵鎖定戰鬥模式。[43][44][41][45]
  • 無鎖定模式設有準星,與第三人稱動作遊戲相似。[42][41][45][46]
    • 玩家無須處於準星模式來施放無鎖定技能。[47]
    施放指向性無鎖定技能,玩家無須處於準星模式。技能會自動判定準星的位置施放。因此如果玩家使用 Tab鍵鏡頭模式憑感覺瞄準,也可以使用無鎖定技能。[47]Steven Sharif
    • The reticle will highlight/change color (to red) to indicate if the current target is able to be hit with the currently prepared skill.[42][41]
    • Action combat abilities will not have a lock-on feature but pressing Q while in action mode will lock on to the current target to enable the use of tab-oriented skills in action mode.[43][42]
    Action combat abilities will not have a lock-on feature so to speak. Some of those are going to be skill shot only. However because you can have a mix and match of tab abilities that require a target, you will be able to target lock in action mode as well. Right now that's delegated to the Q key as default, but you can obviously set that up you could put it on your left mouse button, or you could put it wherever you want; and when your reticle hovers over a target, it rapidly swaps your target ability and when you press your target lock it will then lock that target; and if you have tab-oriented skills, you can use your tab oriented skills and they will be used against that target.[43]Steven Sharif
    • Holding Tab while in action mode will alternate between targets.[42]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target.[41]
    • The action camera is tied to the to player's reticle. There will likely be a hotkey that when held down will allow free camera movement.[48]
    • In future the user will have the ability to choose from different reticle appearances.[49]
  • The tab mode (MMO mode) facilitates tab targeted combat.[41][45] A tab-targeted ability requires a target in order to utilize that skill.[43][46]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[41]
    • There will be a "target of target" capability on the user interface.[50]

Hybrid combat is being tested in Alpha-1.[42][51]

  • Targeting modes are able to be achieved through choice of skills/abilities.[43][51][52]
    • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[52]
    • Different ranks of the same skill can change the skill from tab to action targeted or vice-versa.[53]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[52]Steven Sharif

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[54]

  • Damage.[54]
  • Charge up time.[54]
  • CC effects.[54]
  • Cooldown.[55]
  • Energy consumption.[55]
  • Cost to spec.[55]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[56]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [54]Steven Sharif

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[55]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[55][52]
  • Softer CC's would be housed in tab-targeted abilities.[55]

控制設定

Players will be able to customize their keyboard control scheme.[57]

控制器

The game is not designed around controller support.[58]

Controller support will likely be something we work on closer to launch.[59]Steven Sharif

鏡頭設定

The developers aim to provide a variety of camera options.[60]

世界地圖

Updated Ashes of Creation map.[63][64]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[64]Steven Sharif

Alpha-2 work-in-progress map UI.[65]

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[66] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[67]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[67]
  • Not every server will share the same map, as player decisions will vary between servers.[73][74][69]
Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[76]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

小地圖

There is an in-game minimap and compass user interface in Ashes of Creation.[79][80][81]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[82]

角色創建

Scars in the Alpha-2 character creator (first pass).[83]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[84]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[85]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[86]

This tech is 100% created in-house at Intrepid and is not metahuman.[87]Steven Sharif

We'll be adding many, many more customization options to the character creator.[88]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[84][89]

The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[87]

Additional character creator features include.

  • There will be unlockable features for character customization.[93]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[93]Steven Sharif
  • The ability to save and potentially to share characters with other players.[83][94]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[83]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[95][96]
  • Choosing base idle animations of characters will be possible in future.[97]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[98]
  • Certain ability sound effects will adhere to character customization selections, such as race.[99]
  • Adjusting the background scene and lighting is a planned feature.[98]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[100]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[101]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[101]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[102]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[103]

The aim is for the character creator to be on par if not much better than that of BDO.[104][105]

角色外表

Facial adjustments in the Alpha-2 character creator (first pass).[106]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[107]Steven Sharif

角色外表 can be customized in the character creator (CC)[109] and via in-game salons/barbershops.[93][110]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[111]Steven Sharif
  • 角色 models are focused on realism.[112]
  • A player will see a generic character before customization.[113]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[114]
  • Lolis will not be in the game.[115][116]
  • Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[117][118][115][119][120]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[115]Steven Sharif

角色名字

Characters will have a first-name and an optional surname (last name).[121]

  • There is a minimum length of three for a character name.[123]
  • Special characters, including apostrophes and hyphens, are currently not allowed in character names.[124]
Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[124]Ry Schueller

Character names will appear on the character sheet and optionally on the character website page.[125]

  • In-game a character's name is displayed above their head. This can be the first or last name.[125]

優先測試

Template:Character creator early access

無障礙設定

There will be settings to aid colorblind players.[126]

Maturity level

Dead bodies in a Pre-alpha raid encounter.[127]

There may be an option to turn off blood and gore in the game.[128]

There probably won't be swearing in quests.[129]

The antagonists in this game are definitely dark... We're not going grimdark at all, but there are parts of it that get that way.[129]Jeffrey Bard

插件/模組

Addons will not be allowed, in general.[4]

  • The developers don't want addons/mods to be necessary to experience the game.
  • The developers believe that parsers (DPS meters) can have negative effects.
  • The design of the game API is still under consideration.[131]
    • There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[132]

We will have a lot of customization present in the both from a UI perspective as well as different data points that will be naturally in the game, but we don't want to open up the mod game just yet. That might be a decision we change in the future but, it's not planned for release.[132]Steven Sharif

遊戲聊天頻道

Alpha-1 work-in-progress chat interface.[133]

We are working on a new chat log! The new log includes tabs for general, party, siege, guild, and more![133]

In-game text chat channels.
Channel Command
Local chat.[134][135] /say.[136]
Shout.[134][135] /yell.[136]
Party.[134][135] /party.[136]
Raid.[134][135]
Guild.[134][135]
Private messages (PM).[134][135][137] /tell (playername).[136]
Tavern.[67]
Node citizen chat.[138][139][134][135][140]
Global (Enabled for Alpha-1 testing).[136] /global.[136]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Importing images

官方正考慮加入玩家自製圖像的匯入功能。[142] 此前未曾有這樣的考慮。[143]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[142]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[144]Steven Sharif

玩家將可以透過遊戲內的介面設計紋章、標誌、以及符號。[143][145][146]

紋章設計功能暫時計劃於第二次 Alpha 測試中推出。[146]

登出

There will be a logout delay to prevent players from immediately logging out of combat.[148]

多開

Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[149]

手機/網頁程式

Template:Mobile/web interface

客厅游戏

Template:Mobile interface

#REDIRECT MediaWiki:Farmhands/zh

根據節點種類發展進度,玩家將可以聘請農場工人 NPC個人土地屋農場工作。玩家將可以在遊戲內,或透過手機程式或網頁命令工人。[150][151]

  • 輪作管理。
  • 種植或收割特定農作物。
  • 售賣食物或農作物。

市政廳

市政廳節點內的政府建築[153]

我們希望市政廳是玩家為節點做重大決定的地方,是「統治階級」聚首一堂做決定的地方 (這些決定同時可以迅速讓他們成為「前統治階級」)。

市長節點政府可以透過市政廳構想和控制節點內的活動。這些功能同時可以在手機或網頁上使用。[154]

玩家可以透過節點告示板查閱市民列表。[140]

角色頁面

網上角色頁面將於正式上市後緊接推出,展示:[155]

每個角色都將有一個獨自的主頁,玩家將可以隨心所慾設計展示不同資料。這將是遊戲外一個角色扮演的小要素,讓你可以建立角色背景、人格特質之類。[157]Steven Sharif

網上角色頁面將能透過遊戲內的瀏覽器介面查閱。[156]

我們對於角色頁面的願望之一是希望能透過遊戲內的瀏覽器打開頁面,讓玩家可以查閱其他角色的日誌,了解他們的背景歷史,而這些都是玩家自行決定與他人分享與否的。從角色扮演的角度來說,我們希望玩家投入沈浸於自己的角色。[156]Steven Sharif

玩家可以自行決定在頁面中展示的資料。[155]

Marketplace UI

Template:Marketplace UI

物品銷毀

從玩家物品欄拖出的物品將被銷毀。[158]

介面指令

Command Function
/say 聊天指令[136]
/party 聊天指令[136]
/yell 聊天指令[136]
/global 聊天指令[136]
/tell (playername) 聊天指令[136]
/roll 模擬擲骰子[160]
邀請角色加入你的公會[161]
加入角色到你的好友列表[161]

截圖

其他

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  63. Blog - Development Update with New Map and Feature Discussions.
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  152. Blog: Creative Director's Letter
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