節點選舉

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Alpha-1 node election user interface.[1]

The village stage is a unique stage because that's when the government system comes online and all other stages past village there will have already been a cadence for the election system and it will follow that cadence, but after the initial village stage is completed there will be a one week period where players have an opportunity to establish citizenship at the village that also provides for the cooldown time that is- that would be present on players leaving another node to participate in in this particular node leveling up. But that after that one week period then there will be a one-week election process and then from that point moving forward will be the one month cadence that the node experiences elections on.[2]Steven Sharif

Once a node has reached

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) there will be a one week cooldown period before node elections begin.[2]

  • This cooldown period allows players to establish citizenship at the village; which may require them to relinquish previous citizenship at another node.[2]
  • Following the initial cooldown, there will be a one week election process, then from that point on, elections will follow a monthly cadence.[2]
  • 節點戰 may not be declared for 21 days following a node advancing to any stage.[3]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3), not higher stages.[4]

節點選舉 occur on a monthly basis.[2][5]

Node election types

市長 are chosen through different methods according to the node's type.[12][13]

節點政府

Alpha-1 winner of Mayoral election.[22]

There are a number of different seats that can exist within a node, and carry different responsibilities.[23]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[24][23][25][7]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[24]Steven Sharif

市政廳

市政廳節點內的政府建築[29]

我們希望市政廳是玩家為節點做重大決定的地方,是「統治階級」聚首一堂做決定的地方 (這些決定同時可以迅速讓他們成為「前統治階級」)。

市長節點政府可以透過市政廳構想和控制節點內的活動。這些功能同時可以在手機或網頁上使用。[26]

玩家可以透過節點告示板查閱市民列表。[6]

領袖能力

Alpha-1 Empyrean city node information panel.[30]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[7]

Mayoral leadership powers are granted to mayors via the use of mandates.[31][26]

  • Declaring war on another node and rallying citizens to the cause.[36][29]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[52]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[53]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[54]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[55][56]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[55]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Choosing a node name from a predetermined list.[57][58]
  • 行会 do not control nodes.[59][60]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[7]
    • Only a certain number of guilds may participate in these roles.[7]
    • Separate guild roles are reserved for small, medium and large guilds.[7]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[61]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[62]Steven Sharif

其他

引用

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