控場

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控場 (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[4]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[7]
    • In Alpha-1 testing mounts were not separate from the player.[7]
There's also going to be effects that just stun the mount or stun you on the mount.[7]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[14]
Skill Icon Origin Description
Air Strike Air Strike New.png 遊俠 Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[15] The root effect is nature based.[16]
Ancestral Bolas Ancestral Bolas.png 坦克 Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[17]
Chain Lightning Chain Lightning Icon clean.png 法師 Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[18][19][20]
Chains of Restraint Chains of Restraint Icon2.png 牧師 Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[21][22]
Condemn Condemn.png 牧師 Stun target enemy for 3 seconds.[23][24]
Crippling Blow Crippling Blow.png 鬥士 Deal Physical damage and apply Snare to target enemy for 6 seconds.[25]
Fissure Mage Spell 7.png 法師 Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[26]
Grapple Grapple Icon.png 坦克 Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[27][28]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png 遊俠 Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[29]
Knock Out Knock Out.png 鬥士 Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[30]
Leap Strike Leap Strike.png 鬥士 Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[31]
Quake Quake.png 法師 Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[32]
Slam Slam.png 坦克 Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[33]
Slumber Slumber (Active).png 法師 Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[34][35][36]
Tremoring Bellow TremoringBellowIcon.png 坦克 Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[37]

斷法

Abilities with a cast bar can be interrupted during the cast.[38]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
info-orange.png本节包含来自 Alpha-1 测试的信息。当有新信息可用时,它将被更新。
Skill Icon Origin Description
Bulwark Bulwark Icon.jpg 坦克 Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[39][40][41][42]

動作取消

戰鬥系統中不會有動作取消的機制。[43]

CC breaks

Skill Icon Origin Description
Exert Exert.png 鬥士 Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[44]
Lunging Assault Lunging Assault.png 鬥士 Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[45]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png 鬥士 Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[46]
Whirlwind Whirlwind.png 鬥士 Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[47]

其他

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