安全區域
- Players cannot PvP while inside the footprint of a "home area" of player housing. This includes freehold homesteads, instanced apartments, and inns.[1][2][3]
- Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[2] – Ry Schueller
- Q: Does 'home' also mean apartment or in-node house?
- A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[1] – Ry Schueller
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[8]
PvP/PvE 伺服器
- There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[9][10][11]
- There won't be separate roleplaying (RP) servers.[12]
威脅評估
玩家名條上將會有一個增益效果,顯示目前穿着中的裝備套裝。其他玩家將能透過選擇/瞄準目標來觀察此增益效果。[13][14][15]
- 此效果將顯示穿着中的主要裝備類型 (布甲、皮甲、鎧甲)。[14]
- 其邊框將顯示套裝等級和品質。[13][14][16]
- 其邊框亦將顯示裝備是否有附魔效果。[14][16]
- 官方認為能夠直接觀察其他玩家的裝備或裝備分數會引來「惡意行為」。[17]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that and that will be available.[15] – Steven Sharif
Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[17]
開放世界戰場
戰場是在開放世界進行的 PvP 戰鬥。[18] 遊戲內有開放世界 PvP 區域,區域內的玩家會被標記成戰鬥員 (purple)。[19]
非戰鬥員 (綠色)玩家進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[25]
死亡懲罰將不適用於存在特定目標的活動 (例如商隊、公會戰、節點戰)。[26]
Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[27] – Steven Sharif
狩獵場
狩獵場 are open-world PvP corruption-enabled areas that encompass most of the map.[29]
- Hunting grounds refer to killing monsters or NPCs in the open-world.[29][30]
- This also refers to contesting resources.[31]
One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[32] – Steven Sharif
Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[31] – Steven Sharif
Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[33]
玩家標記
- 野外 PvP 將不僅是單純偷襲謀殺其他玩家。[10]
- 玩家無疑會進行偷襲,但 Ashes of Creation 的目的是不要讓遊戲只剩下偷襲。
- 腐化懲罰的嚴厲程度將能足以阻止一切死守復活點的行為。[35]
Ashes of Creation 的 野外 PvP 標記有三級。[25]
- 非戰鬥員 (綠色)
這個設計的重點是,除了你的隊伍、同盟、公會或團隊成員外,你都不能準確掌握對方的生命值。因此如果你想要陰險地攻擊其他玩家至接近死亡,然後讓怪物尾刀的話,你就有機會造成過量傷害,並變成腐化。[38] – Steven Sharif
- 戰鬥員 (紫色)
- 非戰鬥員進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[25]
- 強制攻擊其他玩家時,會被標記成戰鬥員。被攻擊的玩家還擊時,也會被標記成戰鬥員,否則會維持非戰鬥員身分。[36]
- 非戰鬥員以補血、施加增益效果等方式與戰鬥員牽連時,會被標記成戰鬥員。[39]
- 非戰鬥員利用戰鬥寵物 (或其他由玩家操控的) 攻擊其他玩家時,會被標記成戰鬥員。[40]
- 非戰鬥員不會因拾取玩家屍體而被標記。[41]
- 由於戰鬥員的死亡懲罰較低,擊殺戰鬥員不會有後果,且鼓勵玩家這樣做。[36]
- 玩家不能手動將自己標記成戰鬥員。[42]
- 攻擊非戰鬥員或其他戰鬥員時,玩家會被標記 90 秒。[43]
- 戰鬥員將不能登出遊戲。[44]
- 腐化 (紅色)
- 透過設定,玩家可以自行選擇影響對象為友方或非友方的範圍技能能否命中被標記的玩家。有勾選設定時,範圍恢復或傷害技能將影響被標記的玩家。沒有勾選設定時,範圍技能將不影響被標記的玩家,讓施法者不會一同被標記 (若尚未被標記)。[47]
If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[47] – Steven Sharif
You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[49] – Steven Sharif
背景
An affiliation tree determines how entities are flagged against other entities within its hierarchy.[50][51][52]
- Corrupted players can be attacked (or killed) regardless of other affiliations. This is something that will be tested during Alpha-2.[50]
- Node citizenship.[50][51][52]
- 同盟.[50][51][52]
- 行会.[50][51][52]
- Parties.[50][51][52]
- 大型副本.[50][51][52]
- Family.[51]
- Religion.[52]
- Society.[52]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[51] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[52] – Steven Sharif
賞金獵人
Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[53][25]
- Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[54][55]
- This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[54]
- The pathfinding ability can be toggled on or off.[54][56]
- It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[57]
- The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[58]
- Corrupted players may kill bounty hunters without acquiring additional corruption score.[59][45]
- Corrupted player's combat penalties do not apply when battling bounty hunters.[59]
- Chief bounty hunter is a node government title that grants special access to NPCs in a node.[60]
- Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[61]
賞金獵人地圖
腐化值高的玩家將會顯示在世界及小地圖。這些玩家的位置會由階段 4 (市鎮) 或以上的軍事節點 NPC 標記,然後提供給擁有賞金獵人稱號的玩家。[62] 這些位置的準確性取決於玩家的賞金獵人等級。[58]
酒館是發布懸賞令的地方之一。隨着玩家腐化值增加,酒館會發布懸賞令,緝拿或指示在特定地區掃蕩腐化玩家,從而在世界地圖上建立興趣點。[63]
賞金獵人尋路技能
Skill | Icon | Origin | Description |
---|---|---|---|
Pathfinding | Bounty hunter | Reveals corrupted player locations on the bounty hunter's map.[54][64] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[54] The pathfinding ability can be toggled on or off.[54][56] |
腐化玩家擊殺賞金獵人
其他
引用
- ↑ 1.0 1.1
- ↑ 2.0 2.1
- ↑ 3.0 3.1 直播, 2023-06-30 (1:49:00).
- ↑ 直播, 2021-11-19 (54:26).
- ↑ 直播, 2020-08-28 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ 直播, 2017-05-19 (28:04).
- ↑ 直播, 2017-10-16 (59:39).
- ↑ 直播, 2024-03-29 (2:27:46).
- ↑ 10.0 10.1 直播, 2017-05-12 (24:52).
- ↑ MMORPG Interview, 2016-12-12.
- ↑ 直播, 2017-05-10 (35:27).
- ↑ 13.0 13.1 直播, 2020-08-28 (2:07:26).
- ↑ 14.0 14.1 14.2 14.3 直播, 2020-07-25 (53:08).
- ↑ 15.0 15.1 直播, 2020-06-26 (1:28:10).
- ↑ 16.0 16.1 直播, 2017-07-28 (1:34:55).
- ↑ 17.0 17.1 直播, 2017-07-28 (23:20).
- ↑ 18.0 18.1 18.2 18.3 18.4 直播, 2017-05-05 (14:26).
- ↑ 直播, 2017-05-19 (45:14).
- ↑ 20.0 20.1 Podcast, 2021-04-11 (49:40).
- ↑
- ↑ 直播, 2021-04-30 (41:18).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ 直播, 2017-11-17 (45:19).
- ↑ 25.0 25.1 25.2 25.3 25.4 MMOGames interview, January 2017
- ↑ 直播, 2020-12-22 (1:13:51).
- ↑ 影片, 2017-04-30 (5:31).
- ↑ Twitter - What a glorious day for ganking!
- ↑ 29.0 29.1 直播, 2018-07-09 (44:56).
- ↑ 直播, 2017-11-17 (45:17).
- ↑ 31.0 31.1 直播, 2017-06-01 (35:42).
- ↑ 直播, 2017-05-19 (24:17).
- ↑
- ↑ 34.0 34.1 34.2
- ↑
- ↑ 36.0 36.1 36.2 36.3 訪談, 2017-04-27 (0:17).
- ↑
- ↑ 38.0 38.1 直播, 2021-07-30 (1:10:34).
- ↑ 直播, 2017-11-17 (29:45).
- ↑ 直播, 2018-10-31 (44:12).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ 直播, 2020-11-30 (1:05:22).
- ↑
- ↑ 44.0 44.1
- ↑ 45.0 45.1 訪談, 2017-04-27 (1:18).
- ↑
- ↑ 47.0 47.1 訪談, 2020-07-08 (1:05:27).
- ↑
- ↑ Podcast, 2018-04-23 (49:21).
- ↑ 50.0 50.1 50.2 50.3 50.4 50.5 50.6 直播, 2022-07-29 (1:07:20).
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 51.7 直播, 2019-03-29 (17:10).
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 52.6 52.7 52.8 訪談, 2018-05-11 (58:07).
- ↑ 直播, 2020-06-26 (1:50:24).
- ↑ 54.0 54.1 54.2 54.3 54.4 54.5
- ↑ 訪談, 2017-04-27 (9:28).
- ↑ 56.0 56.1
- ↑
- ↑ 58.0 58.1 直播, 2017-05-24 (48:00).
- ↑ 59.0 59.1
- ↑ 直播, 2019-07-26 (1:20:48).
- ↑ 直播, 2021-06-25 (1:06:22).
- ↑ 訪談, 2017-01-20 (06:12).
- ↑ The mighty beard!
- ↑ 訪談, 2017-04-27 (9:28).
- ↑ 訪談, 2018-10-20 (15:51).