Inns

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Inns/public houses are default service buildings that come pre-built with nodes.[3]. Inns are also present in starting areas and as business buildings on freeholds.[4][5][1]

Inns are something that are also available even around the starting areas before you have an opportunity to go out into the node zones... It provides players with additional storage, they have some limited furniture application that are on a per-room basis depending on the type of room you rent at an inn.[4]Steven Sharif

公民權

房屋授予玩家申請節點公民權[11]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[12]

We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[12]Jeffrey Bard

玩家可以申請成為

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3)或以上的節點公民[13]

  • A player can only claim citizenship to one node at a time.[14]
  • Only one citizenship may be declared per account, per server.[15][16][17]
    • This may have changed to one citizenship per account.[18]
  • Citizenship is lost if the node is destroyed. A player can then become citizen of another node.[15]
  • Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[15]

Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[17]Steven Sharif

Changing citizenship has a cooldown of two weeks.[11]

  • This applies to players who renounce their citizenship in a node.[15]

You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[20]Steven Sharif

Players can interact with the node board to get a list of citizens of the node.[21]

A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[22]

Player housing/safe zones

Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[24]Ry Schueller
Q: Does 'home' also mean apartment or in-node house?
A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[23]Ry Schueller
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[30]

酒館房間

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Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[31]

视觉效果

其他

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