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There will be [[Class-specific quests|class-specific quests]] in [[Ashes of Creation]].{{podcast|2021-04-11|44m29|kP-lOFzYkCM}} <blockquote>''There's going to be a lot of shared quests but there's also going to be class-specific quests; and the reason for that is that some classes are better at others than doing certain things and that'll play itself out through the general community quests. That's fine, but there are certain periods from a designer's perspective where you want to make an encounter be the antithesis of what a player is good at. It also gives them perspective because we have a more fluid class combination system where you can play the line in your traditional role by adding a secondary class that's different from your primary classes role. The benefit of having these class-specific quests early on especially in an archetype is that you can come to a determination and have greater experience for the things you're not good at. So you know how to progress your class in the future with the things you have access to that are different from what you're good at.'{{podcast|2021-04-11|44m29|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}</blockquote> * Those [[Quests]] will be influenced by the player's [[Class progression|class progression]] via their choice of [[Archetypes|primary and secondary archetypes]].{{podcast|2021-04-11|44m29|kP-lOFzYkCM}} <blockquote>''So you want to give them storyline that's relevant and make sense for them to their class progression. If I'm a fighter I should be going to a barracks and learning from this dude early on. Later on if I want to take on that mage secondary and I'm more arcane in the things I do, or more based in the essence, then yeah it makes sense for my also again for a catered quest to me that lets me focus on that route in the narrative.''{{podcast|2021-04-11|46m10|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}</blockquote>
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