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; Server deployment and performance testing * Stress-test our [[Servers|server]] deployments and player concurrency numbers with high volumes of player activity and interactions.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} * Stand up multiple world server deployments across different geographical [[Regions|regions]].{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} * Soak test server grid health over a continuous period of production use.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} * Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} * Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} ; System functionalities and behavior testing (in their core state) * [[Nodes|Node features]] (In their core state).{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} * [[Experience]] collection – The ability for nodes to collect and store accrued experience from players in their [[Zone of influence]] and for this data to persist in a global hierarchy of the node matrix.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} * Propagation – The ability for nodes to [[Node advancement|advance]] in [[Node stages|stages]], reflecting the appropriate advancements in the following: [[Racial influence|culture]], [[Node layout and style|layout]], [[Quests|quest]] hooks, spawners, [[Crafting|crafting]] and [[Processing|processing]] stations, [[NPCs]], service [[Buildings|buildings]], [[Merchants|merchant]] tables, prop placement, [[Housing|housing]], [[Citizenship|citizenship]], [[Node governments|government]] systems ([[Node elections|election]], appointment, terms, admin interface) and [[Node taxes|taxes]], [[Points of interest||points of interest]] propagation and advancement, public projects, and [[Parent nodes|parenting]]/[[Vassal nodes|vassal]] hierarchy.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} ; [[Character|Player character]] systems (in their core state) * [[Experience]] collection and persistence, experience debt, [[Player death|death]] effects, [[Player corruption|corruption]] and [[Player flagging|flagging]], [[Inventory|inventory]] systems, [[Character|character]] paper doll and [[Gear|equipable items]], [[Player housing|property]] ownership and [[Storage|player storage]], [[Stats|stats]] and waterfall derivatives, [[Combat|combat]] and [[Abilities|ability]] systems, [[Hybrid combat|tab and action]] states, [[Races|race]] and [[Archetypes|class selection]] and their customization, [[Movement|movement]] and character states, [[Looting|looting]] and [[Parties|party]] management systems.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} ; Ancillary systems (in their core state) * [[Caravans]], [[Drops|drop]], spawn, and [[Loot|reward table]] adaptations, [[Player trading|player trading]], [[Mounts|mount]] and vehicle systems, [[Raids|raid]] and [[Party|party]] functionality, [[Guild progression|guild progression]] and persistence, [[Guilds|guild]] hierarchy, [[Chat|chat systems]], customized [[AI]] behavior trees, [[Bosses|boss]] functionality, [[Harvesting|harvesting]] prerequisites and procedural [[Resources|resource]] spawners, [[Recipes|recipes]] and [[Crafting stations|craft station]] systems, interactable containers and objects, global [[Events|event]] manager, [[Sieges|siege]] and [[Battlegrounds|battleground]] systems, [[Open world|open world]] traversal and [[Dungeons|dungeon]] design, [[Quests|quest]] and narrative dialogue setup.{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}} <blockquote>''The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.''{{web|https://ashesofcreation.com/news/2021-05-10-alpha-one-schedule-update|Alpha One Schedule Update, May 10 2021.}}{{ndash|[[Steven Sharif]]}}</blockquote>
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