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“Fireball”的版本间差异

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[[File:newfireball.mp4|thumb|450px|Revamped [[Alpha-1]] [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} <blockquote>''The general approach that we're kind of taking based on a lot of feedback and just good combat design in general. You know philosophy is that we want to give more agency in the hands of the player and the antithesis of that is locking the player down for really long amounts of time. The sort of concept behind that is like you could make an animation effects as glorious looking as possible but if it's taking away control of the player, none of that really matters. Especially the 100th or thousandth time
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[[File:newfireball.mp4|thumb|450px|Revamped [[Alpha-1]] [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} <blockquote>''We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.''{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{ndash|[[Tradd Thompson]]}}</blockquote>]]
you're using the spell you're tired of that happening you don't feel powerful: You feel the opposite of powerful. So we're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.''{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{ndash|[[Tradd Thompson]]}}</blockquote>]]
 
 
[[File:ss-2020-12-24-00 00 37-00001.png|thumb|450px|[[Alpha-1]] early preview [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{video|23 December 2020|0m31|lQo1WK0HkcI}} <blockquote>''Hello friends, just as a reminder, the FX are still a work in progress and will continue to be refined, and slightly toned down. Also the levitating fireball animation will be grounded in our future passes. I think we got pretty good feedback on that one.''{{quote|steven-a1-FX.png|link=https://www.reddit.com/r/AshesofCreation/comments/kiws3t/ashes_of_creation_alpha_one_preview_of_the_mage/ggu940d/?utm_source=reddit&utm_medium=web2x&context=3}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:ss-2020-12-24-00 00 37-00001.png|thumb|450px|[[Alpha-1]] early preview [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{video|23 December 2020|0m31|lQo1WK0HkcI}} <blockquote>''Hello friends, just as a reminder, the FX are still a work in progress and will continue to be refined, and slightly toned down. Also the levitating fireball animation will be grounded in our future passes. I think we got pretty good feedback on that one.''{{quote|steven-a1-FX.png|link=https://www.reddit.com/r/AshesofCreation/comments/kiws3t/ashes_of_creation_alpha_one_preview_of_the_mage/ggu940d/?utm_source=reddit&utm_medium=web2x&context=3}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  

2021年2月27日 (六) 20:34的版本

Revamped Alpha-1 法師 Fireball ability.[1][2]

We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.[1]Tradd Thompson

Alpha-1 early preview 法師 Fireball ability.[3]

Hello friends, just as a reminder, the FX are still a work in progress and will continue to be refined, and slightly toned down. Also the levitating fireball animation will be grounded in our future passes. I think we got pretty good feedback on that one.[4]Steven Sharif

法師 ability: (previously called Implosion)

As a reminder these are early works in progress, and represent lower level spells for our Alpha One playtests. One important thing to note, the speed of casting is not augmented by buffs in this video. So as many of you may know from the many mmos we all play, lower level casting can tend to be slower than the casting at higher levels due to passive augments and active buffs that can be applied. This will speed up cast times and overall combat for casters (and across all classes).[5]Steven Sharif

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