設計概念

来自Ashes of Creation Wiki
Lex讨论 | 贡献2018年5月15日 (二) 20:55的版本

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The design of Ashes of Creation adheres to five main pillars.[1]

  1. 引人入勝、親歷其境的故事
  2. 動態世界
  3. 玩家互動
  4. 玩家主導
  5. Risk vs reward

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.[1]

歷史

There were originally four design pillars: 经济, 節點, Meaningful conflict and Narrative.[2]

其他

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