“Design pillars”的版本间差异

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The design of [[Ashes of Creation]] adheres to five main pillars.{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}
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{{Design pillars}}
 
 
# [[Engaging and immersive story]]
 
# [[Reactive world]]
 
# [[Player interaction]]
 
# [[Player agency]]
 
# [[Risk vs reward]]
 
 
 
<blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.''{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}</blockquote>
 
  
 
== History ==
 
== History ==

2018年8月11日 (六) 01:39的版本

Ashes of Creation 的設計遵循五大概念支柱[1]

  1. 引人入勝、親歷其境的故事
  2. 動態世界
  3. 玩家互動
  4. 玩家主導
  5. 風險與回報

Ashes of Creation 每項設計都遵循五大支柱:引人入勝及親歷其境的故事、動態的世界、玩家互動、玩家主導及風險與回報。玩家在遊戲裏的所有活動都與這些概念有關聯,公會所有的活動、伺服器整體的活動都能讓世界變得有新鮮感、常變、以及最重要的是...刺激。[1]

歷史

There were originally four design pillars: 经济, 節點, Meaningful conflict and Narrative.[2]

其他

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