“Design pillars”的版本间差异
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小 (Text replacement - "<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>" to "{{livestream|3 May 2017|11m33|tqsybteR44Q}}") |
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# [[Risk vs reward]] | # [[Risk vs reward]] | ||
− | <blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most | + | <blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.''{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}</blockquote> |
== History == | == History == |
2018年5月15日 (二) 20:55的版本
The design of Ashes of Creation adheres to five main pillars.[1]
In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.[1]
歷史
There were originally four design pillars: 经济, 節點, Meaningful conflict and Narrative.[2]