“Design pillars”的版本间差异

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The design of [[Ashes of Creation]] adheres to five main pillars.<ref>[[File:design pillars.png|500px|link=https://www.ashesofcreation.com/a-world-with-consequences/]]</ref>
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The design of [[Ashes of Creation]] adheres to five main pillars.<ref name="pillars">[[File:design pillars.png|500px|link=https://www.ashesofcreation.com/a-world-with-consequences/]]</ref>
  
 
# [[Engaging and immersive story]]
 
# [[Engaging and immersive story]]
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# [[Player agency]]
 
# [[Player agency]]
 
# [[Risk vs reward]]
 
# [[Risk vs reward]]
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<blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.''<ref name="pillars">[[File:design pillars.png|500px|link=https://www.ashesofcreation.com/a-world-with-consequences/]]</ref></blockquote>
  
 
== History ==
 
== History ==

2018年5月1日 (二) 01:17的版本

The design of Ashes of Creation adheres to five main pillars.[1]

  1. 引人入勝、親歷其境的故事
  2. 動態世界
  3. 玩家互動
  4. 玩家主導
  5. Risk vs reward

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.[1]

歷史

There were originally four design pillars: 经济, 節點, Meaningful conflict and Narrative.[2]

其他

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