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“2018-01-30 IGN Ashes of Creation hands-on”的版本间差异

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<youtube container="frame" alignment="right" dimensions="450" description="IGN: [[Ashes of Creation]] 15 minutes of world-spanning gameplay.">https://youtu.be/SdKW8EtLn_E</youtube>
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<youtube container="frame" alignment="right" dimensions="450" >https://youtu.be/SdKW8EtLn_E</youtube>
  
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IGN: [[Ashes of Creation]] 15 minutes of world-spanning gameplay.
 
[http://au.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall IGN: Ashes of Creation hands-on: A dynamic world that allows cities to rise and fall.]
 
[http://au.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall IGN: Ashes of Creation hands-on: A dynamic world that allows cities to rise and fall.]
  
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<blockquote>''Steven Sharif, creative director for the upcoming Kickstarter-funded MMORPG Ashes of Creation, warns me this kind of growth should normally take days. Through developer magic, he and lead designer Jeffrey Bard are showing me the way the game's various invisible “nodes” can transform into entire cities based on heavy player activity in the area, but we've skipped over previous stages that include tents and encampments to see this place in advanced form.''</blockquote>
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[http://au.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall More...]
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|linkstoexternal = %ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall%
 
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[[Category: Interviews]]
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[[Category:Interviews|^2018^]][[Category:Gameplay]]

2018年8月30日 (四) 21:00的最新版本

IGN: Ashes of Creation 15 minutes of world-spanning gameplay. IGN: Ashes of Creation hands-on: A dynamic world that allows cities to rise and fall.

Steven Sharif, creative director for the upcoming Kickstarter-funded MMORPG Ashes of Creation, warns me this kind of growth should normally take days. Through developer magic, he and lead designer Jeffrey Bard are showing me the way the game's various invisible “nodes” can transform into entire cities based on heavy player activity in the area, but we've skipped over previous stages that include tents and encampments to see this place in advanced form.

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