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控場

来自Ashes of Creation Wiki
Wikiadmin讨论 | 贡献2021年5月7日 (五) 19:15的版本 (Text replacement - "{{cbox|25px|This section contains information from early testing phases. It will be updated as soon as new information is made available.|cbox-outer-padded}}" to "{{Update|testing}}")

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控場 (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[2][3]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif

  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[5]

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[2]Jeffrey Bard

  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[7]
    • In current Alpha-1 testing mounts are not separate from the player.[7]

There's also going to be effects that just stun the mount or stun you on the mount.[7]Steven Sharif

info-orange.png本节包含来自早期测试阶段的信息。一旦有新信息可用,它将立即更新。

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