System driven caravan initiation
Mayoral caravans are system-driven caravans that are launched by 市長 to obtain needed resources from other nodes.[1][2]
Players can initiate quest driven caravans (via a NPC) with the following parameters.[3]
- The resources it will carry.[3]
- If it is initiated for a specific quest in a nearby node.[3]
- If the goods are intended for trade or warehousing in a regional market.[3]
- The recipient of the caravan (e.g. a Temple within the nearby node).[3]
- When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[3] – Steven Sharif
- Caravans may not be initiated from warehouses during a siege declaration on that node.[4][5][6]
- When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[3] – Steven Sharif
System driven/mayoral caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[1][2][7]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[8]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[9]
- 维拉 will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[10]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[8] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- 维拉 for the transit goods via the caravan system.[12]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[12]
- Economic relationships between nodes established by 市長 or node citizens.[11][2]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[11][2]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[11] – Steven Sharif
Roading
- 最大的道路被称为动脉。这些都是曾经的维拉古代公路系统的遗迹。[16]。
- 随着节点推进较小的道路,被称为静脉,连接动脉和节点。[16]
- 根据节点推进的阶段,小路会从节点上干出,连接到兴趣点.[16]。
- 道路或小路不会因为在同一地区的反复交通而被磨损成普通的地面。[16]。
不同的季节和事件可能会影响到各种道路的通行。[17][18][19]。
- 夏季开放的路径在冬季可能会关闭。[19]。
- 季节性影响可能会对通过大篷车运输货物造成障碍或堵塞。[17][18][20]
- 水在冬天会变成冰,使玩家能够在水面上行走,但却阻挡了玩家进入水面下的东西。[19]
- 冰会使道路颠簸和湿滑。[21]
地下世界 路线 将动态地打开或关闭 (基于节点状态).[22]
商隊 PvP
商隊週邊會形成一個開放式 PvP 區域,區域內的玩家會被標記成戰鬥員 (紫色)。[26]
- 在決定進攻或防守商隊前,玩家將無法確切看到商隊運輸中的貨物。但會有視覺提示顯示車上的貨物,例如金、銀或鐵。[25]
- 玩家將可以透過介面視窗決定攻擊、防守或無視商隊。[27][28][29]
- 距離商隊多遠視窗才會出現,將取決於玩家先前作為攻擊方或防守方的表現。[27]
- 要成功擊毀一個商隊,將需要一個隊伍。[30][31]
- 在商隊擁有人登出或與伺服器連接中斷 5 至 10 分鐘後,商隊才會消失。[32]
It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[27] – Steven Sharif
雙方皆有誘因鼓勵玩家加入,並將於 Alpha 及 Beta 階段測試。[33]
- 大部分誘因都是社交性的,而且是由玩家之間非正式協議而成。[33]
The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[33] – Steven Sharif
Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.[33] – Jeffrey Bard
Mercenary NPCs
Mercenary NPCs can be hired to participate in objective-based situations.[35][36][37]
- Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[38][39][35][36]
- 市長 are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[36][37]
- Nodes can invest in upgrade paths that give a greater selection of roles and quality (gear level) of NPC mercenaries used for caravan defense.[38]
- NPC mercenaries can be hired to participate in castle sieges based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[39][35]
- These mechanics are subject to change based on testing and priorities.[38][39]
- Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[37]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[37] – Steven Sharif
摧毀商隊
商隊被摧毀時 (變成殘骸),將掉落一部分運輸中的貨物。[30][40][41] 其餘貨物將會消失。[42]
- 任何人都可以撿拾商隊殘骸。[42]
The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[41] – Steven Sharif
商隊種類
There are different types of 商隊 in Ashes of Creation.[2][7]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 直播, 2023-08-31 (2:10:23).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 影片, 2019-07-15 (2:12).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 直播, 2017-06-30 (53:57).
- ↑ 直播, 2020-10-30 (1:03:52).
- ↑ 訪談, 2020-07-19 (41:32).
- ↑ 直播, 2020-04-30 (1:14:44).
- ↑ 7.0 7.1 7.2 7.3 直播, 2017-07-28 (19:43).
- ↑ 8.0 8.1
- ↑ About Ashes of Creation.
- ↑ 10.0 10.1 直播, 2018-02-09 (45:48).
- ↑ 11.0 11.1 11.2 11.3 Podcast, 2021-09-29 (8:38).
- ↑ 12.0 12.1 影片, 2022-05-27 (17:15).
- ↑ 直播, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 直播, 2021-01-29 (55:44).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 直播, 2021-01-29 (1:13:04).
- ↑ 17.0 17.1 17.2 Podcast, 2021-04-11 (23:36).
- ↑ 18.0 18.1 直播, 2020-06-26 (1:29:06).
- ↑ 19.0 19.1 19.2 19.3 直播, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 直播, 2020-10-30 (1:19:13).
- ↑ 直播, 2017-05-19 (32:23).
- ↑ 直播, 2020-03-28 (1:27:28).
- ↑ 25.0 25.1 25.2 直播, 2021-01-29 (1:25:14).
- ↑
- ↑ 27.0 27.1 27.2 訪談, 2020-03-27 (16:19).
- ↑
- ↑ 直播, 2017-05-22 (40:40).
- ↑ 30.0 30.1 直播, 2017-05-15 (45:20).
- ↑ 直播, 2017-05-22 (40:41).
- ↑ 直播, 2020-07-25 (55:32).
- ↑ 33.0 33.1 33.2 33.3 直播, 2021-02-26 (1:16:21).
- ↑ 直播, 2023-05-31 (58:25).
- ↑ 35.0 35.1 35.2 直播, 2020-08-28 (1:41:24).
- ↑ 36.0 36.1 36.2 直播, 2020-06-26 (59:11).
- ↑ 37.0 37.1 37.2 37.3 直播, 2019-11-22 (1:14:23).
- ↑ 38.0 38.1 38.2 直播, 2022-05-27 (1:18:09).
- ↑ 39.0 39.1 39.2 直播, 2021-04-30 (1:01:10).
- ↑ 直播, 2017-12-15 (1:04:25).
- ↑ 41.0 41.1 41.2 訪談, 2019-04-15 (26:59).
- ↑ 42.0 42.1 直播, 2021-04-30 (1:04:23).
- ↑ 訪談, 2019-04-15 (28:28).
- ↑
- ↑ 影片, 2023-10-31 (27:40).
- ↑ 影片, 2023-10-31 (13:32).
- ↑ 影片, 2023-10-31 (10:13).
- ↑
- ↑ 直播, 2020-04-30 (58:05).
- ↑ 影片, 2023-09-29 (2:59).