專屬建築
Each node type has a unique service building associated with it that can be activated at
[[{{{2}}}|⧼{{{2}}}⧽]] (阶段 3) of node advancement.[2] The unique building plays a central role in the progress of civilization for a server.[3]
List of unique service buildings
- Divine node unique service buildings
- Economic node unique service buildings
- Military node unique service buildings
- Scientific node unique service buildings
节点种类
据点会被分配为四种据点种类的其中一种,不同种类的据点都会有其独特的专业。[5]
- 玩家能够在据点发展成第一阶段(Expedition)时,透过辨别据点内的NPC从而识别该据点的种类。[4]
据点种类.[5] | 独有专业[5] | NPCs.[5] |
---|---|---|
神圣据点 | 信仰和技能/装备强化 | 牧师 |
经济据点 | 交易和商贸 | 商人 |
军事据点 | 战斗和职业训练 | 守卫 |
科技据点 | 工匠和建筑 | 学者 |
Ashes of Creation allows you, the player, to decide the fate of the world around you. With each Node Type, you can change the flow of resources and goods in the world. Will you grow the largest Economic Metropolis and help guide the riches of Verra, or will you choose another path unlocking new stories filled with allies and enemies?[3]
For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[5] – Margaret Krohn
节点布局与风格
节点布局与风格 is determined by several factors:[7][8]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[9] – Steven Sharif
- Environment (biome) and location of the node.[9][7][8]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[10]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[10] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[8] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, NPCs, and props.[11][12][7][6][8][13][14]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[16] – Steven Sharif
- The rest is determined by the node's mayor.[8]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[17]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[17] – Steven Sharif
种族影响
Cultural influences manifest in many ways, from node and gear aesthetics to NPC languages and lore.[11][19][6]
- 装备外观 of certain armor sets is influenced by the player's race.[11]
- 节点布局与风格 is influenced by the race that contributes the most to that node.[11]
- There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[20] – Steven Sharif
NPC 种族互动
- NPCs will react differently to different character races.[21]
- Languages will be distinct between NPC 种族 and in the lore.[11]
- Certain quest givers and NPCs may only be present at nodes with certain cultural influences.[22]
- Depending on the cultural influence of the node activates certain types of quest lines and/or sponsors. Some of those are shared, some of those are general. Some of those relate to a progression path that is a first time user experience. Those will be constant across all culture types. Some of them, however, are predicates that spawn when certain story arcs and/or events, or commissions or buy orders become present within the node; and those might change based on the cultural influence of the node. So there is a separation between those populations.[22] – Steven Sharif
其他
引用
- ↑ 直播, 2018-09-01 (36:28).
- ↑ 直播, 2023-08-31 (56:18).
- ↑ 3.0 3.1 Know Your Nodes: Economic Node Type.
- ↑ 4.0 4.1 直播, 2017-05-04 (15:15).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Blog - Know Your Nodes - The Basics.
- ↑ 6.0 6.1 6.2 6.3 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 7.0 7.1 7.2 直播, 2020-10-30 (39:17).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 直播, 2018-09-27 (53:06).
- ↑ 9.0 9.1 直播, 2022-02-25 (41:00).
- ↑ 10.0 10.1 直播, 2021-02-26 (1:12:18).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 直播, 2022-03-31 (4:57).
- ↑ Podcast, 2021-04-11 (29:47).
- ↑ 访谈, 2018-05-11 (54:34).
- ↑ 直播, 2017-05-26 (21:23).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 16.0 16.1 访谈, 2018-05-11 (47:27).
- ↑ 17.0 17.1 直播, 2022-07-29 (1:13:09).
- ↑ 直播, 2020-06-26 (45:32).
- ↑ 19.0 19.1 访谈, 2021-02-07 (33:00).
- ↑ 20.0 20.1 访谈, 2018-05-11 (1:00:19).
- ↑ 21.0 21.1 Podcast, 2018-04-23 (29:56).
- ↑ 22.0 22.1 访谈, 2023-07-09 (1:35:28).