Taxation

来自Ashes of Creation Wiki
Lex讨论 | 贡献2020年2月17日 (一) 16:40的版本 (Reorder sections)

跳到导航 跳到搜索

節點稅務

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[2]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[2]Chris Justo

市長 are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[2][3]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[15][16]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[16]

Housing taxes

When a node reaches stage 3 (村莊) and a player run government has formed, all player housing will pay taxes.[17]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[18]

Castle taxes

E1G9zelXIAY0WNO.jpg

公会城堡 influence a castle region around them.[20]

Mobile/web interface

Template:Mobile/web interface

美術圖

其他

引用