“Taverns”的版本间差异

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{{Tavern NPCs}}
 
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== Fent's Tavern ==
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{{Fent's Tavern}}
  
 
== Tavern communications ==
 
== Tavern communications ==

2019年11月26日 (二) 20:09的版本

Merge-arrows.svg.png已建议将此页面或部分与 Inns. (讨论)
Pre-alpha tavern.[1]

Inns and taverns dot the rural lands of Verra, and serve as crucial waypoints between destinations. However, one tavern has a unique patron that not many would expect. A man by the name of Fent is the owner of the quaint establishment, and upon entering, patrons may notice a large furry mass in the corner. Closer inspection reveals it to be no less than a fully grown bear, complete with his own bear sized flagon of mead.[2]

Read more...

酒館是一種可以在據點個人土地房興建的建築物 [4]

Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[4]

Tavern progression

The longer a tavern is in business and the more patrons served, the faster the tavern will level up.[6][7]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[6]Steven Sharif
  • Taverns have tech trees that allow the tavern owner to specialize and upgrade specific bonuses and services provided by the business.[8][7]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • There may be quests that can only be gathered from player-owned taverns.[7]

Player owned businesses

Shop sign concept art.[9]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[7]Steven Sharif

連鎖經營

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[10]Jeffrey Bard

Tavern consumables

Players will be able to buy food and drink from a Tavern, some of which will be supplied by the tavern owner or other patrons that they get their menu from. These consumables will offer tangible benefits to players that stay within a certain proximity of the tavern itself.[11][12][13][4]

  • Tavern buildings can be upgraded to increase the proximity radius that the consumables provide.[12]

If a player chooses to construct a tavern or a business on their freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands.[12]Steven Sharif

Characters will have some agency over what consumables are available in taverns.[11][12] This could be tied to supply quests or available resources within the region.[14]

Characters will have a defined region of agency over what is available in the different taverns, whether they be taverns located within the city or taverns located on a freehold; and those could be tied to supply quests that are then done by the players. They could also be regionally determined by availability of resources.[15]Steven Sharif

If you're a tavern over on the western side you might have different grains, spices and mead there; and over on the other side of the world there might be taverns with completely different things.[15]Jeffrey Bard

Tavern NPCs

The way that the tavern NPCs are going to work is you'll have patrons of either in-node taverns that will have the ability to list items as part of that NPC's merchant store and those items will mainly be around food and drink; and those types of craftable things that are relevant to these taverns; and those items will grant buffs based on proximity. And then additionally players can build taverns on their freeholds- we've discussed this in the past- they will list their craftable foods and drinks and whatnot with their NPC at that tavern as well; and players who interact with that can purchase them- have a drink at the tavern, eat some food at the tavern; and that'll give them a buff for a period of time as long as they remain proximity of that freehold.[11]Steven Sharif

Tavern NPCs ("bartenders") are merchants that are present in 酒館 in nodes and on freeholds.[11][13]

  • Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[11][13]

You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[11]Jeffrey Bard

Fent's Tavern

Inns and taverns dot the rural lands of Verra, and serve as crucial waypoints between destinations. However, one tavern has a unique patron that not many would expect. A man by the name of Fent is the owner of the quaint establishment, and upon entering, patrons may notice a large furry mass in the corner. Closer inspection reveals it to be no less than a fully grown bear, complete with his own bear sized flagon of mead. Fent and the beast harbor a strong kinship, and on a particularly raucous night, the two will even have a good wrestle on the tavern floor. Many have pressed Fent for the tale of his unlikely companion, and although it is one he is willing to tell, there's always a solemn gleam in his eyes when he tells it.[2]

Years ago, when Fent was still a young hunter, he was out during a particularly harsh blizzard. Every tree in the forest looked like the others, but as luck would have it, he stumbled upon a cave. Fent managed to get a fire going and intended to stay until the torrent outside ceased. While waiting, he fell asleep, but was startled awake when he heard something slowly creeping through the cave towards him. He quickly bounded up from the floor. A bear from deep within the cavern had wandered close to the entrance, and despite his fear, Fent slowly began to reach for his knife. The cave reverberated with the bear's roar as it charged. It knocked Fent down, but not before he managed to jam the blade deep into its neck. Fent kept blindly stabbing even as he was being mauled, kicking and gnashing against the beast. The bear struggled, then finally stopped. Fent laid there for what seemed like forever, straining to catch his breath. Eventually, he gathered to his feet with a wince. Amidst his senses, he began to hear a faint whimpering. A wayward cub had wandered its way to the grim scene. It mewled after its mother, yet there was no reply. Guilt welled up in Fent's body, even as his body wracked with pain. Feeling responsible for this young cub, he placed it next to him alongside the fire, and tried to nurse his wounds as best he could. After visibility had improved, he took the cub onto his shoulder, and slowly made his way back to his home.[2]

The cub proved to be troublesome to care for at first. He was almost always hungry, and Fent awoke several times in the middle of the night to the telltale clattering of the larder being raided. Fent deemed that the cub needed a dwelling of his own, and decided to place the beast within the shed. The cub would still mewl, despite the warmth of its new home. Although hunting, was Fent's primary vocation, he had a knack for brewing in his spare time. Fent decided to use some local honey as the base of his new brew. A concoction sure to quickly allow the bear to slip into the realm of sleep. After all, bears love honey. Months of experimentation had yielded a potent mead that, though quite a quantity was required, certainly put the bear out. Despite the circumstances, the bear looked to Fent as his caretaker, and the two began to trust each other. The beast had taken an unexpectedly great liking to Fent's mead, and in honor of his discovery, named his friend Mug.[2]

Years later, after deciding that brewing and running a tavern would be far safer than being a hunter, Fent opened his own. Mug is surprisingly capable in helping around the tavern, and after a hard days work, loves to relax on the floor with a large flagon of mead; usually alongside other equally relaxed floorborne patrons.[2]

酒館聊天

酒館 offer private chat and voice communications for all patrons within the building.[4]

  • Tavern proximity voice chat may be available based on testing.[16]

酒館音樂

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Music within taverns can be set by players.[4]

酒館房間

Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[4]

客厅游戏

客厅游戏 (tavern games) are games that are played in player-built taverns or in-node taverns.[17]. Some will be dice games, others will be card games; and some will be less savory.[18]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[19]Steven Sharif
  • These games will involve aspects of both chance and skill.[18]
  • They must be played between 2 or more people.[18]
  • Players will be able to wager in-game currency against other players.[18]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[19]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[19]
    • The alternative is to use the regular currency (gold).[19]
  • A portion of the income from the game goes to the tavern owner or node.[17][18]
  • Parlor games will vary based on the predominant race of a node.[19][18][20]
  • There may be unique games that can be acquired through adventuring in the world.[19]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[21][22]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[22]Steven Sharif

客厅游戏 were a Kickstarter stretch goal.[23]

告示板

節點[25]和玩家酒館內設有告示板[4]

Tavern security

  • There is no provision for owners to block or ban patrons from entering their tavern.[31][32]
There are plenty of mechanics for you to exercise your dislike of another player especially through PvP and we don't want to hard code in divisive systems, such as either excluding movement of a player character into a certain area, such as your Tavern; or banning somebody through that method.[32]Steven Sharif

Mobile interface

Template:Mobile interface

Rested experience

酒館 offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[8][4]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[4]
  • There are no current plans to replace rested experience with another bonus for max-level players.[33]
  • Rested experience increases the rate that experience debt is paid back.[34]

賞金獵人地圖

腐化值高的玩家將會顯示在世界及小地圖。這些玩家的位置會由階段 4 (市鎮) 或以上的軍事節點 NPC 標記,然後提供給擁有賞金獵人稱號的玩家。[35] 這些位置的準確性取決於玩家的賞金獵人等級[36]

酒館是發布懸賞令的地方之一。隨着玩家腐化值增加,酒館會發布懸賞令,緝拿或指示在特定地區掃蕩腐化玩家,從而在世界地圖上建立興趣點。[4]

Battle maps

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[4]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[37]

美術圖

其他

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