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Wikiadmin讨论 | 贡献2019年10月2日 (三) 19:06的版本 (Text replacement - "Freehold skins" to "Freehold building skins")

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Ashes of Creation cosmetic store.[1]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[2]Steven Sharif

The 時裝商城 enables players to purchase 時裝 for use in Ashes of Creation.[3] The cosmetic store offers limited time, limited quantity items to help sustain game development.[4]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[4]
  • Nothing in the cosmetic store will be pay to win.[5]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[5]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[6]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[4]Steven Sharif

  • All cosmetic store items will be non-tradeable.[7] There will be no gifting mechanism for cosmetic items.[8]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[8]Steven Sharif

美術風格

Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[9]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[9]Steven Sharif
It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[10]Steven Sharif
We do not use AI for production, except in unique internal cases when communicating fast reference material.[11]Steven Sharif

Racial skins

Racial skins enable a player to change their character's racial appearance.[12][13]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[14]
  • Racial skins can be toggled on and off.[13]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[14]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[15]

  • Skin color customization.[16]
  • Racial skins appear along with any costume appearances.[17]

There are plans to create other racial skins.[18]

  • Some potential future ideas include undead and werewolf (lycan) skins.[19]

個人土地房建築造型

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[20]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[21]

個人土地房建築造型 were offered as Kickstarter and 夏季众筹 rewards and were available in pre-order packs.[22][23][24][25][26]

  • Freehold building skins can also be achieved in-game.[27]
  • Freehold building cosmetics cannot be sold or traded with other players.[28][22]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[27]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[36]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[27]Steven Sharif

Caravan skins

Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[39]

  • The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[40][41]
  • The caravan and mount components of the skin are not able to be utilized separately.[40][41]
  • Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[32][30]

You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[40]Sarah Flanagan

Ship skins

Ship skins apply to certain ship types.[42]

Mount skins

坐騎可以在新手區域透過早期的任務獲得。[43]

We want mounts to be ubiquitous for people.[53]Peter Pilone

There are going to be classes of mounts; and you will be able to achieve skins in the game or you will be able to achieve different types of those classes and summon them.[50]Steven Sharif

Land mounts

Flying mounts

Undermounts

Gliding mounts

Aquatic mounts

Crowdfunding mounts

Cosmetic pets

Cosmetic pets were available for purchase from the cosmetic store.[54]

  • Cosmetic pets can be summoned from level 1.[32]

Cosmetic pets, since non-functional from a gameplay perspective, can be summoned at lvl 1.[32]Steven Sharif

Guild hall skins

Summer guildhall appearance cosmetic concept art.[55]

Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.[56]

公会大厅 serve as a focal point for a guild, offering a host of benefits and customization options.[56]

  • When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[57]
  • Guild halls may be placed within Baronies within the ZOI of a node.[21]
    • A barony can only have a single guild hall.[21]
    • The number of baronies that can have an active guild hall is determined by the node's stage.[58][59]
Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[58]Steven Sharif
  • 贊助公會 may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[60][57][61][60]
    • Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[62]
  • The design of guild-halls is currently subject to active iteration by the developers.[63]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Costumes

Vestments of the Runecarvers pre-order pack cosmetic costume.[67]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![68]Sarah Flanagan

Costumes were available for purchase from the cosmetic store.[24]

Full costumes do not mix and match pieces.[73]Steven Sharif

Accessories

配饰可以从美化用品商店购买到美化用品皮肤.[54]

房屋裝飾

Housing decorations were available for purchase from the cosmetic store.

裝備外觀

Alpha-1 female plate armor 3D render.[80]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[80]Steven Sharif

  • Armor will not be overly sexual in appearance.[80][82]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[81]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[84]
    There might be sliders, but there are not gonna be naked sliders.[84]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[88]Steven Sharif
  • 時裝 can be used by all races but there may be slight variations to make them work with the body builds of each race.[76]
  • Hair will likely be masked if helmet display is toggled on.[96]

其他

引用

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