Shields

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Lex讨论 | 贡献2019年7月3日 (三) 23:40的版本 (Reorder sections)

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Shields are a type of weapon in Ashes of Creation.[2]

  • Shields in the MMORPG grant a static defense/damage mitigation value.[3]
  • Shields may also offer additional value/block chances on a directional basis.[3]
  • Shields cannot be dual wielded.[4][5]

主動格擋

坦克 active blocking with a Shield in Alpha-2.[6]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[7]Tradd Thompson

主動格擋 is a universal skill that applies to all classes.[9][10][11][12][7][13]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[12]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[16]Steven Sharif
  • Some abilities may be able to overcome, surpass, or cancel active blocking.[10]
If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[10]Steven Sharif
  • Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[17][18]

Emblems

官方正考慮加入玩家自製圖像的匯入功能。[20] 此前未曾有這樣的考慮。[21]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[20]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[22]Steven Sharif

玩家將可以透過遊戲內的介面設計紋章、標誌、以及符號。[21][23][24]

紋章設計功能暫時計劃於第二次 Alpha 測試中推出。[24]

List of shields

Abilities

- None -

Gear slots

Alpha-2 鬥士 character sheet UI.[26]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[27]Colby Marchi

There are multiple gear slots in Ashes of Creation.[27]

  • Previously it was stated there were 16 gear slots.[38]

美術圖

其他

引用

  1. Twitter - Carphin Shield.
  2. 2.0 2.1 shieldactiveblockA1.png
  3. 3.0 3.1 shields-quote.png
  4. dual-wield-shields.png
  5. 直播, 2017-06-16 (40:06).
  6. 6.0 6.1 影片, 2023-01-27 (35:51).
  7. 7.0 7.1 7.2 影片, 2022-12-02 (34:41).
  8. 8.0 8.1 8.2 影片, 2022-12-02 (16:55).
  9. 9.0 9.1 9.2 直播, 2024-03-29 (2:38:15).
  10. 10.0 10.1 10.2 10.3 直播, 2023-09-29 (1:12:16).
  11. 11.0 11.1 直播, 2023-01-27 (1:06:02).
  12. 12.0 12.1 12.2 12.3 影片, 2023-01-27 (40:24).
  13. 直播, 2021-11-19 (50:38).
  14. 直播, 2023-01-27 (15:22).
  15. 直播, 2022-12-02 (1:05:08).
  16. 直播, 2023-01-27 (1:13:29).
  17. 直播, 2021-09-24 (1:22:46).
  18. 直播, 2020-06-26 (1:19:50).
  19. Blog: 10 facts about castle sieges in the MMORPG.
  20. 20.0 20.1 直播, 2019-07-26 (1:05:28).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 直播, 2017-05-17 (55:40).
  22. 22.0 22.1 訪談, 2020-07-08 (48:30).
  23. 23.0 23.1 guild emblem.jpg
  24. 24.0 24.1 直播, 2018-10-31 (47:44).
  25. 25.0 25.1 25.2 訪談, 2018-10-20 (3:35:54).
  26. 影片, 2024-03-29 (35:39).
  27. 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 27.12 27.13 27.14 27.15 27.16 27.17 27.18 直播, 2023-02-24 (46:15).
  28. 28.0 28.1 28.2 直播, 2024-03-29 (1:55:14).
  29. 29.0 29.1 29.2 直播, 2023-04-28 (1:08:55).
  30. 30.0 30.1 30.2 belt items.jpg
  31. 31.0 31.1 31.2 31.3 31.4 weaponslots.png
  32. 直播, 2022-09-30 (49:16).
  33. Podcast, 2021-09-29 (40:50).
  34. Podcast, 2021-09-29 (47:57).
  35. 訪談, 2018-05-11 (16:32).
  36. 直播, 2023-05-31 (48:11).
  37. stevenclarification.png
  38. 38.0 38.1 直播, 2017-07-28 (24:54).
  39. helmet.jpg
  40. 40.0 40.1 40.2 40.3 直播, 2018-02-09 (7:31).
  41. Polymorphic Breastplate.png
  42. 42.0 42.1 直播, 2017-07-28 (31:30).
  43. belt items.jpg
  44. Alpha-1 screenshot.
  45. Alpha-1 screenshot.
  46. 影片, 2023-11-30 (19:06).
  47. 直播, 2022-06-30 (1:17:34).
  48. 影片, 2023-11-30 (9:36).
  49. 直播, 2023-09-29 (1:08:25).
  50. 訪談, 2023-09-10 (47:13).