Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[3][4]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[5]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[6] Other biomes will have fixed climates.[7]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[3]
- Events may radically change the current season a zone is in, or elongate it.[8][9] This includes weather changes.[4]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[6]
- 物品, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[8][10][4]
- Ocean and underwater areas will not have seasonal changes.[11]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[4] – Steven Sharif
- Different seasons may affect access to various roads.[8][9][4]
- Pathways that are open during summer may be closed during winter.[4]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[8][9][12]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[4]
- Ice will make roads bumpy and slippery.[13]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[14]
Seasonal changes
Seasons change on a regular basis, but may also be triggered or elongated by certain events.[16][17][18]
- They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[17] – Steven Sharif
- The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[19] – Steven Sharif
- In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[12]
Seasonal events
Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[22][23][24]
- Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[22][23][24]
- Certain calendar events will incorporate the cultural identity of the various character races.[25]
- Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[25] – Steven Sharif
- Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[26]
- Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[26] – Steven Sharif
- Holiday events are not going be "campy" or immersion-breaking.[22]
- We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[22] – Steven Sharif
Events may bring seasonal change.[8][4]
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4). This may bring an eternal winter that affects crop rotations until it is killed.[8][4]
Seasonal cosmetics
There are seasonal cosmetics in Ashes of Creation.[28][29]
- Seasonal cosmetics can be obtained in-game.[28]
Seasonal variations
Seasonal variations or time of day may affect certain objects in the world, such as mobs and mounts.[33][34][35][31]
- Different creatures will spawn based on the season.[33]
- This alcove might now have a bunch of new types of monsters that are AoE focused and you might want to bring your AoE team there during winter because you can get that spot in this hunting ground; and you can pull really easily all the creatures into that little spot. But in summer maybe that population isn't as close and it's no longer a viable hunting ground.[33] – Steven Sharif
- Mobs and 坐騎 of a certain rarity are visually affected by seasonal and time-of-day changes.[34][35][31]
- Mounts will have rarities and those rarities will be, I think, respective not only of their skill selection that they were either bred with or acquired with, but also as it scales in rarity you're going to see effects like these come online: The ability for that mount to represent. But as Margaret said, this is not just on the mount front, this is something that I think allows us to integrate both the visual component of an environment that you see but also incorporate effects as part of that environment and that change accordingly to other things that are going on in the world.[35] – Steven Sharif
- Different seasons may unmask different types of vegetation.[36]
Seasonal resources
Seasons affect crops and other herbology resources available for gathering or planting, including how crop rotation is managed.[39][40][4][41]
- Seasonal variations in resource availability will impact the economy and necessitate the transit of goods between different regions.[40]
- One of the things that is huge about the season system and how it affects crops and the gatherables in the game is the impact it will have on the economy. When a particular area no longer is capable for a week's period of time, or even potentially longer, of producing a certain type of crop or harvestable; and that has to change across the world regionally, now the transit system of those materials of those gatherables they become more relevant, and they're subject to potential risk; and the prices might go up in certain areas. It is something that is actually very instrumental in the overall design of the economy in the game.[40] – Steven Sharif
- Seasons may not directly affect certain gatherables, such as veins of ore, but access to those resources may be blocked during certain weather conditions.[39][40]
- It won't likely affect too much on certain resource spectrums like veins of ore. Those might not be affected by the seasons or weather systems, but there might be blockages to cave networks that house those types of ore veins. Alternatively it is going to be significant impact on any type of herbology or plant-based types of gatherables. It's going to have significant impacts on crops that players can plant themselves on their properties; and that they'll be able to harvest. They're going to need to time the crop placement and its maturity window so that it's harvestable and available to be harvest before the change of seasons that might adversely affect certain types of crops. And not every biome will experience the same type of effects caused by the seasonality of the world. The desert biome might instead of snow have significant more winds that pick up that could be damaging to more fragile types of crops if you have a freehold in that location.[39] – Steven Sharif
Climate
Some environments (Biomes) have fixed climates and others are variable.[1][7][44] Dynamic weather of varying intensity can triggered by certain events.[43][1][8][45]
- During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[46] – Steven Sharif
- Certain abilities and also professions (such as 農業) may be enhanced or hindered during certain climates and seasonal weather events.[47][48][1][46][49] For example: lightning might be stronger in the rain.[47]
- There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[49] – Steven Sharif
- Weather conditions affect mob spawning, side quests, gatherables, vehicles, mounts, ships, resistances, targeting, and boss mechanics.[43][48][1]
- Access to dungeons and raids may also be hindered or blocked by changes in climate.[48]
- It was later stated that loot tables will likely not be affected by weather conditions.[48]
- They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[2] – Steven Sharif
- Weather events and encounters themselves can include hazards that can appear and shake things up. They can also help too, if you can kite enemies into the lightning strikes or whatever.[42] – Skott B
Roading
- 最大的道路被称为动脉。这些都是曾经的维拉古代公路系统的遗迹。[51]。
- 随着节点推进较小的道路,被称为静脉,连接动脉和节点。[51]
- 根据节点推进的阶段,小路会从节点上干出,连接到兴趣点.[51]。
- 道路或小路不会因为在同一地区的反复交通而被磨损成普通的地面。[51]。
不同的季节和事件可能会影响到各种道路的通行。[8][9][4]。
- 夏季开放的路径在冬季可能会关闭。[4]。
- 季节性影响可能会对通过大篷车运输货物造成障碍或堵塞。[8][9][12]
- 水在冬天会变成冰,使玩家能够在水面上行走,但却阻挡了玩家进入水面下的东西。[4]
- 冰会使道路颠簸和湿滑。[13]
地下世界 路线 将动态地打开或关闭 (基于节点状态).[53]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[55][56][56][57][58][59]
- Other elemental influences may include Darkness, Light and Planar.[59] The Air Strike ability has a nature based root.[60]
- The 法師 archetype offers four elemental schools as augments to a character's primary skills.[57]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[47] This affects both PvE and PvP.[49][61]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[62]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[61] – Steven Sharif
Underrealm environment
Underrealm environments are vast.[64]
- 商隊 should be able to operate as they do above ground.[64]
- If there's insufficient room for 龙, another mount type may be utilized.[64]
- Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[65]
One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[66] – Steven Sharif
Seasons above ground will affect the Underrealm.[64]
- This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
- Tunnel flooding and other effects will be related to the weather above ground.
The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[64] – Jeffrey Bard
影片
- 2016-12-25 Video - Seasons greetings
- 2017-01-22 Video - Seasons - first look
- 2017-05-30 Video - Winter wonderland
- 2022-05-27 Video - Ashes of Creation Dynamic Seasons and Weather Developer Chat
- 2022-05-27 Video - Ashes of Creation Seasons in the Riverlands
视觉效果
2023-10-26 2022-06-27 2022-06-21 2022-05-31 2022-05-28 2022-05-28 2022-05-27 2021-11-02 2020-05-01 2020-03-19 2018-02-15 2018-01-24
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 影片, 2022-05-27 (2:21).
- ↑ 2.0 2.1 影片, 2022-05-27 (9:34).
- ↑ 3.0 3.1 3.2 3.3 直播, 2022-04-29 (56:24).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 直播, 2017-05-08 (20:27).
- ↑ 直播, 2023-03-31 (58:27).
- ↑ 6.0 6.1 直播, 2018-09-27 (41:33).
- ↑ 7.0 7.1 直播, 2017-07-18 (36:47).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Podcast, 2021-04-11 (23:36).
- ↑ 9.0 9.1 9.2 9.3 9.4 直播, 2020-06-26 (1:29:06).
- ↑ 直播, 2019-07-26 (1:32:40).
- ↑ 直播, 2022-09-30 (1:25:56).
- ↑ 12.0 12.1 12.2 Our immersive world - Environments.
- ↑ 13.0 13.1
- ↑ 直播, 2022-06-30 (1:10:19).
- ↑ 影片, 2022-05-27 (6:33).
- ↑ 16.0 16.1 直播, 2022-05-27 (1:13:39).
- ↑ 17.0 17.1 17.2 影片, 2022-05-27 (12:50).
- ↑ 18.0 18.1
- ↑ 19.0 19.1 直播, 2022-06-30 (2:57).
- ↑ 訪談, 2020-07-18 (16:34).
- ↑ Types of Events on Verra.
- ↑ 22.0 22.1 22.2 22.3 直播, 2022-04-29 (36:51).
- ↑ 23.0 23.1 訪談, 2018-10-20 (7:31).
- ↑ 24.0 24.1 直播, 2017-05-10 (40:36).
- ↑ 25.0 25.1 直播, 2022-04-29 (38:05).
- ↑ 26.0 26.1 直播, 2022-04-29 (50:49).
- ↑ Ashes of Creation Store: Festive Protector's Garments
- ↑ 28.0 28.1
- ↑
- ↑ 30.0 30.1 直播, 2021-10-29 (48:36).
- ↑ 31.0 31.1 31.2 直播, 2021-10-29 (51:22).
- ↑ 直播, 2022-05-27 (1:05:08).
- ↑ 33.0 33.1 33.2 直播, 2022-05-27 (58:04).
- ↑ 34.0 34.1 影片, 2022-05-27 (10:17).
- ↑ 35.0 35.1 35.2 直播, 2021-10-29 (51:48:).
- ↑ 直播, 2022-05-27 (54:49).
- ↑ 直播, 2022-05-27 (1:02:41).
- ↑ 影片, 2022-10-28 (19:10).
- ↑ 39.0 39.1 39.2 直播, 2022-05-27 (55:47).
- ↑ 40.0 40.1 40.2 40.3 影片, 2022-05-27 (15:50).
- ↑
- ↑ 42.0 42.1 42.2 影片, 2024-02-29 (16:34).
- ↑ 43.0 43.1 43.2 影片, 2024-02-29 (16:09).
- ↑ 直播, 2017-06-01 (29:33).
- ↑ 直播, 2017-07-28 (41:25).
- ↑ 46.0 46.1 直播, 2022-02-25 (1:05:37).
- ↑ 47.0 47.1 47.2 直播, 2024-02-29 (55:34).
- ↑ 48.0 48.1 48.2 48.3 直播, 2022-05-27 (1:14:46).
- ↑ 49.0 49.1 49.2 直播, 2020-09-30 (1:04:56).
- ↑ 直播, 2021-01-29 (55:44).
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 直播, 2021-01-29 (1:13:04).
- ↑ 直播, 2018-02-09 (45:48).
- ↑ 直播, 2020-10-30 (1:19:13).
- ↑ 直播, 2017-05-19 (32:23).
- ↑
- ↑ 56.0 56.1 直播, 2023-04-07 (1:11:14).
- ↑ 57.0 57.1 訪談, 2020-07-18 (1:05:04).
- ↑ 直播, 2017-05-24 (27:47).
- ↑ 59.0 59.1 直播, 2018-04-8 (PM) (26:19).
- ↑ 影片, 2022-09-30 (15:28).
- ↑ 61.0 61.1 直播, 2017-06-01 (20:23).
- ↑ 直播, 2020-06-26 (1:32:16).
- ↑ Ashes of Creation - The visuals.
- ↑ 64.0 64.1 64.2 64.3 64.4 直播, 2017-06-01 (24:30).
- ↑ 訪談, 2018-08-17 (8:57).
- ↑ 直播, 2018-01-18 (14:00).