節點戰爭

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Wikiadmin讨论 | 贡献2022年5月31日 (二) 22:00的版本 (Text replacement - "{{Leadership powers}}" to "{{Node leadership powers}}")

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Node governments may declare war on another node and rally citizens to the cause.[1][2]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8]Steven Sharif

Server prime-time

節點戰攻城戰公會戰節點戰爭等存在特定目標的活動將於伺服器時間下午 3 點到 9 點的黃金時段內進行。(有待測試)[9][10][11]

節點政府

Alpha-1 winner of Mayoral election.[12]

There are a number of different seats that can exist within a node, and carry different responsibilities.[13]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[14][13][15][16]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[14]Steven Sharif

領袖能力

Alpha-1 Empyrean city node information panel.[19]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[16]

Mayoral leadership powers are granted to mayors via the use of mandates.[20][17]

  • Declaring war on another node and rallying citizens to the cause.[1][2]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[40]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[41]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[42]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[43][44]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[43]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Choosing a node name from a predetermined list.[45][46]
  • 行会 do not control nodes.[47][48]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[16]
    • Only a certain number of guilds may participate in these roles.[16]
    • Separate guild roles are reserved for small, medium and large guilds.[16]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[49]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[50]Steven Sharif

節點戰

節點戰 (Pre-alpha footage).[51]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[52]Margaret Krohn

節點戰 enable players to destroy nodes starting at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[52] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[53]

  • Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[53]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[54]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![56]Steven Sharif

Read more...

其他

引用

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  3. 3.0 3.1 訪談, 2020-07-19 (24:34).
  4. 4.0 4.1 Blog - Know Your Nodes - The Basics.
  5. 5.0 5.1 steven-wars-prime-time.png
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Blog: Development Update with Village Node.
  7. 7.0 7.1 7.2 直播, 2023-08-31 (44:21).
  8. 影片, 2018-04-05 (41:48).
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  11. 訪談, 2020-07-08 (22:37).
  12. 直播, 2020-03-28 (1:02:46).
  13. 13.0 13.1 Steven Quote2.png
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  15. 15.0 15.1 15.2 15.3 直播, 2019-07-26 (1:20:48).
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  21. 直播, 2023-08-31 (59:43).
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  39. 39.0 39.1 steven-godspikes.png
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  42. Steven Quote 3.png
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  45. node naming.png
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