Materials

来自Ashes of Creation Wiki
Lex讨论 | 贡献2021年8月2日 (一) 23:55的版本 →‎See also

跳到导航 跳到搜索
Iron Weapon Mold Slot.png

Crafting materials (also known as Processed goods) are obtained in the following ways:

The rarity of crafting materials influences the quality of the crafted items.[5][6][7][8]

Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
A: Yes.[5]Steven Sharif

It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[9]

It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[9]Cody Peterson

Players drop materials and other items upon death, based on their applicable death penalties.[10][11][12][13]

Types of processed goods (materials)

High-level materials

Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[3]

Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[3]Steven Sharif

匠人供應鏈

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[14][2] Each stage of the chain may require caravans to transport goods from one artisan to another.[15]

  1. Obtaining raw materials:[16]
  2. Refining the raw materials with the 加工 profession.[2]
  3. 製造 the finished product using its crafting recipe.[2]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[19]Steven Sharif

加工

加工 is one of the artisan classes in Ashes of Creation.[1]

  • The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[22]
The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[29]Steven Sharif

加工專業

資源

Pre-alpha gatherable mushrooms found in an underground cave.[30]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[31]

Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[32][33]

  • Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[32]
We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[32]Kory Rice
  • Certain resources will only be gatherable for a limited time during specific story arcs.[34]
You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[34]Jeremy Gess
  • The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[40]
    • Some resources will be one-time gatherables, others will exist as clusters that will last until the vein is depleted.[41][42][33]
  • Resources do not expire or degrade over time.[45]
We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[45]Steven Sharif

Resource quality

Flanggler (Flower angler or Mimic flower).[46][47]

資源 will have differing tiers of quality for the same resource type.[42] This is somewhat similar to Star Wars Galaxies.[48]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[50]Steven Sharif

其他

引用

  1. 1.0 1.1 1.2 1.3 直播, 2017-05-05 (34:15).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 直播, 2017-05-10 (8:22).
  3. 3.0 3.1 3.2 3.3 end level mats.png
  4. 直播, 2021-07-30 (1:16:05).
  5. 5.0 5.1 直播, 2023-11-30 (1:58:55).
  6. 直播, 2023-11-30 (1:38:47).
  7. 影片, 2023-11-30 (59:21).
  8. 訪談, 2018-10-20 (17:31).
  9. 9.0 9.1 Forums - Livestream Q&A 2022-08-26.
  10. 10.0 10.1 直播, 2021-03-26 (1:07:33).
  11. 11.0 11.1 a419c5398b542a713545e4f393d67215.png
  12. 12.0 12.1 Podcast, 2017-05-05 (43:05).
  13. 13.0 13.1 訪談, 2020-07-18 (27:11).
  14. 訪談, 2020-07-20 (20:17).
  15. 直播, 2017-05-10 (6:12).
  16. 16.0 16.1 16.2 16.3 16.4 直播, 2017-05-08 (20:41).
  17. 直播, 2017-07-18 (38:30).
  18. 直播, 2017-05-26 (26:00).
  19. 訪談, 2018-05-11 (24:18).
  20. 直播, 2023-06-30 (33:26).
  21. 21.0 21.1 Development Update with Freehold Preview.
  22. Podcast, 2021-04-11 (40:20).
  23. 23.0 23.1 影片, 2023-11-30 (49:24).
  24. 24.0 24.1 影片, 2023-11-30 (44:18).
  25. 影片, 2023-06-30 (16:02).
  26. 26.0 26.1 直播, 2023-04-07 (31:49).
  27. 27.0 27.1 直播, 2022-06-30 (1:08:02).
  28. steven-processing.png
  29. 29.0 29.1 訪談, 2023-07-09 (51:26).
  30. 直播, 2017-09-03 (10:48).
  31. About Ashes of Creation.
  32. 32.0 32.1 32.2 影片, 2023-11-30 (28:22).
  33. 33.0 33.1 直播, 2017-05-08 (54:26).
  34. 34.0 34.1 影片, 2023-03-31 (16:42).
  35. 直播, 2022-05-27 (55:47).
  36. 影片, 2022-05-27 (15:50).
  37. 直播, 2017-05-08 (20:27).
  38. Steven Crops.PNG
  39. 影片, 2023-11-30 (34:36).
  40. 直播, 2023-04-28 (1:24:36).
  41. 直播, 2020-07-31 (1:05:58).
  42. 42.0 42.1 42.2 直播, 2020-07-25 (1:04:50).
  43. 直播, 2023-10-31 (1:18:33).
  44. steven-stolen-glint.png
  45. 45.0 45.1 直播, 2023-03-31 (1:19:26).
  46. flanggler.png
  47. 直播, 2017-11-17 (53:28).
  48. resource quality.png
  49. 直播, 2020-04-30 (53:11).
  50. 50.0 50.1 訪談, 2018-10-20 (2:13).