市场
市场 are constructed service buildings that are available for placement by mayors of any
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) of Economic nodes.[1]
- Marketplaces grant certain trade benefits as well as player stalls that the citizens may participate in.[1]
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[1] – Steven Sharif
A node's government decides the placement of its marketplace. After that, the community must come together to build it.[1][2]
玩家攤檔
玩家攤檔 (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[5], in 市场 (the constructible building available for placement by mayors of any
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) node or higher), or as business buildings on freehold plots.[6][1]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[1] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[7]
- Player stalls are rentable by node citizens.[8]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[7]
- Player stalls are linked to a player's warehouse.[9]
- Player stalls do not require the attendance of the character or for that character to be online.[8]
- Players are able to input required items for repair and also purchase required materials for that repair.[11]
- Player stalls may still operate during node siege declaration. This is subject to testing.[12]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[13]
- 告示板 that list the items available in player stalls can be accessed from anywhere in the region.[10]
- These give the location of the stall so players can travel there and purchase the items.[10]
- Stall sales are also listed in auction houses.[14]
- This may no longer be accurate.[15]
经济
The economy in Ashes of Creation is regionalized.[18][19][20]
- Gatherable resources shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[21][22][23][24][20]
- There is no central auction house or warehouse.[25][20]
- Auction houses in up to two economic metropolises (including their vassal nodes) can be linked with the linked economy superpower.[26]
- There will be item decay (material sinks), deconstruction mechanics and other gold sinks to combat inflation.[27][28]
- The developers are considering the use of adaptive price points in merchant shops based on the amount of gold being generated or sunk in the economy.[27]
- There will be player to player trading.[29][30]
- The primary method to generate gold in the economy is through glint, which is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements.[31][32][33][34][35][36]
- Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[37]
美術圖
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 訪談, 2020-07-08 (55:05).
- ↑ 直播, 2017-05-19 (33:57).
- ↑ 3.0 3.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ 直播, 2020-05-29 (1:00:57).
- ↑ 直播, 2019-05-30 (1:26:16).
- ↑ 直播, 2023-06-30 (25:05).
- ↑ 7.0 7.1 7.2 直播, 2017-05-10 (16:36).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 直播, 2020-10-30 (1:04:59).
- ↑ 10.0 10.1 10.2 直播, 2017-05-10 (35:16).
- ↑
- ↑ 直播, 2020-10-30 (1:06:09).
- ↑ 直播, 2017-10-16 (59:39).
- ↑
- ↑ 直播, 2020-07-31 (1:34:06).
- ↑ Ashes of Creation Press Kit.
- ↑ 影片, 2017-04-30 (8:02).
- ↑
- ↑
- ↑ 20.0 20.1 20.2 Unreal Engine Interview, 2017-05-23.
- ↑ 直播, 2022-05-27 (1:00:23).
- ↑ 直播, 2020-07-31 (1:05:58).
- ↑ 直播, 2020-07-25 (1:04:50).
- ↑ 直播, 2017-05-08 (54:26).
- ↑
- ↑
- ↑ 27.0 27.1 Podcast, 2021-04-11 (31:02).
- ↑ 直播, 2017-05-10 (10:47).
- ↑ 直播, 2017-05-15 (10:32).
- ↑ 直播, 2018-01-18 (46:56).
- ↑ 直播, 2023-10-31 (1:06:32).
- ↑ 影片, 2023-10-31 (3:34).
- ↑ 訪談, 2023-09-10 (53:47).
- ↑ 直播, 2021-10-29 (1:06:31).
- ↑ 訪談, 2020-07-18 (27:11).
- ↑ 直播, 2017-05-24 (44:14).
- ↑