市场

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A marketplace (also called market) is a type of unique node building in 创造的灰烬 that unlocks at village stage (stage 3) of an Economic node.[2]. Marketplaces serve as a center for the transaction of goods and services within the area. Players can use the Market to access features including (but not limited to) some of the following:[3]

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[4]

Bulletin boards

Bulletin boards are available within nodes[5] and player taverns.[6]

Player shops

Player shop certificates may be purchased by citizens and non-citizens starting from the Metropolis stage of an Economic node.[12]

  • These certificates allow the placement of a player shop within an economic node or on a freehold.

球员摊位

球员摊位 (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node.[14] Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[15]

  • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[15]
  • An attendant is assigned to the stall.[15]
    • This NPC may be an "image" of the player.[8]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[8]
    • These give the location of the stall so players can travel there and purchase the items.
  • Players are able to input required items for repair and also purchase required materials for that repair.[16]
  • Players are not be able to be attacked while occupying their player stall.[12]

经济

Markets in 创造的灰烬 are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[18]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[19]Jeffrey Bard

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[20]Peter Pilone

Economic nodes

Economic nodes are focused on trade and merchants.[21]

If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame. During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar![3]

Economic node benefits

Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[3]

Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[3]

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[3]

Unique node buildings

Each node type has a unique node building associated with it that can be activated at the Village stage of node advancement. The unique building plays a central role in the progress of civilization for a server.[3]

Auction house

Auction houses accompany unique node buildings in Economic nodes.[3]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[3]

Auction houses enable players to list items at the Economic node in which the auction house is located.[14]

  • A listing fee will be charged to list items in the auction house.[14]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[14]
    • This will be possible through an auctioneer emissary in that node.
    • Items cannot be listed in non-economic vassal nodes.
  • There may be a taxation difference between auction houses versus other player businesses.[14]
  • Players will need to travel to the auction house that contains the raw resources or processed materials to retrieve them.[14]
    • Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.

Item sinks

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed. There are three kinds of item sinks in 创造的灰烬:[24]

  1. Item durability (item decay).[25] Zero percent durability will unequip an item, increasing its repair costs.[26]
  2. Over-enchanting carries the risk of destroying that item.[27]
  3. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[27]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[25]

大篷车

大篷车 facilitate the transfer of goods for players wishing to turn a profit.[28]

The caravan system is an open world PvP system that revolves around opportunity and risk. 大篷车 facilitate the transfer of goods for players wishing to turn a profit.[28]

  • Caravans can transport goods for more than one player.[32]

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[34]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[34]

Security systems

Security systems will be in place to combat cheating, exploiting, botting, gold selling, item duplication and other things that affect the economy starting from Alpha-0.[35][36][37]

  • These systems collect user data and flag abnormal activities for inspection. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[37]
  • Players caught cheating will be banned.[37]

Crafted items

Crafted items will be on par with best in slot items.[38]

We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[28]

Crafting and World Bosses will be the main way to obtain high-level gear. There are some exceptions to this in the form of Legendary items (single server drops or discoveries), and other equipment that may drop wholesale, but we want Artisans and top tier raiding to produce the lion’s share of high level, high effectiveness equipment.[43]Sarah Flanagan

Artwork

See also

引用

  1. Video, 30 April 2017 (6:33).
  2. Livestream, 31 October 2018 (52:38).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Know Your Nodes: Economic Node Type.
  4. 4.0 4.1 Livestream, 19 May 2017 (33:57).
  5. 5.0 5.1 Livestream, 31 October 2017 (28:58).
  6. 6.0 6.1 The mighty beard!
  7. Livestream, 12 May 2017 (53:08).
  8. 8.0 8.1 8.2 Livestream, 5 May 2017 (35:16).
  9. Livestream, 5 May 2017 (16:37).
  10. Livestream, 31 October 2017 (30:34).
  11. Ashes of Creation Store: Confectioner’s Delight.
  12. 12.0 12.1 Livestream, 16 October 2017 (59:39).
  13. Livestream, 17 August 2018 (16:00).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Livestream, 30 May 2019 (1:26:16).
  15. 15.0 15.1 15.2 Livestream, 5 May 2017 (16:36).
  16. player stall repair.png
  17. Ashes of Creation Press Kit.
  18. Unreal Engine Interview, 23 May 2017.
  19. Video, 30 April 2017 (8:02).
  20. Video, 30 April 2017 (6:54).
  21. 21.0 21.1 Blog - Know Your Nodes - The Basics.
  22. 22.0 22.1 economic-metro-linking.png
  23. Ashes of Creation - The visuals.
  24. Livestream, 5 May 2017 (10:47).
  25. 25.0 25.1 Podcast, 13 May 2017 (25:55).
  26. Durability.jpg
  27. 27.0 27.1 Livestream, 8 May 2017 (20:41).
  28. 28.0 28.1 28.2 About Ashes of Creation.
  29. Video, 16 July 2019 (0:00s).
  30. Livestream, 15 May 2017 (45:20).
  31. Interview, 20 January 2017 (4:19).
  32. Interview, 11 May 2018 (28:21).
  33. flagging.jpg
  34. 34.0 34.1 Livestream, 5 May 2017 (32:22).
  35. Livestream, 17 November 2017 (38:35).
  36. Massively OP, 1 June 2017
  37. 37.0 37.1 37.2 Livestream, 9 February 2018 (20:40).
  38. Livestream, 5 May 2017 (14:45).
  39. craftedbossloot.png
  40. Livestream, 24 May 2017 (24:19).
  41. crafting-corruption.png
  42. craftersname.png
  43. February 8, 2019 - Questions and Answers.