水准

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Lex讨论 | 贡献2017年10月22日 (日) 17:40的版本 (Minor edits)

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水准 won't follow a traditional linear path, although classic mechanics for leveling exist.[1]

職業成長

若一名鬥士選擇法師為副原型,其將變成 Spellsword. 組合原型後,玩家可以將主技能樹的技能增強。鬥士的衝鋒能讓他們衝向敵人,對其造成傷害並有機會擊倒敵人。而法師的逃脫增強可以應用於衝鋒,讓衝鋒變成將玩家傳送到目標的位置,移除了本來向敵人衝鋒所需的時間。[4]

職業成長與玩家的匠人成長無關。[12]

世界事件不會直接影響職業的效能,但將可能有一些附帶影響,例如裝備附魔紋身的供應。[13]

由原型組成的職業

由八個原型互相組合,職業總數為六十四。[3][6][8]

副原型
吟遊詩人 牧師 鬥士 法師 遊俠 盜賊 召喚師 坦克
吟遊詩人 Minstrel Soul Weaver Tellsword Magician Song Warden Trickster Songcaller Siren
牧師 Scryer High Priest Templar Oracle Protector Shadow Disciple Shaman Apostle
鬥士 Bladedancer Highsword Weapon Master Spellsword Hunter Shadowblade Bladecaller Dreadnought
法師 Sorcerer Acolyte Battle Mage Archwizard Spellhunter Shadow Caster Warlock Spellstone
遊俠 Bowsinger Soulbow Strider Scion Hawkeye Scout Falconer Sentinel
盜賊 Charlatan Cultist Duelist Nightspell Predator Assassin Shadow Lord Shadow Guardian
召喚師 Enchanter Necromancer Wild Blade Spellmancer Beastmaster Shadowmancer Conjurer Brood Warden
坦克 Argent Paladin Knight Spellshield Warden Nightshield Keeper Guardian

職業技能

Alpha-1 preview primary skills.[14]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[15]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[16]Steven Sharif

主要技能 (class abilities) are based on a player's archetype.[17][4]

其他

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