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<blockquote>''I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.''</blockquote> | <blockquote>''I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.''</blockquote> |
2018年12月1日 (六) 11:54的版本
Jeffrey Bard is Lead Game Designer at Intrepid Studios.[1]
I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.
Insights on the development process
I usually work from the ‘big picture’ backwards. I establish what the goals in the design piece are, what the themes are, gameplay-wise and narrative-wise, and what kind of story is trying to be told. I think it’s really important to always make sure every part relates to and supports that overall big picture, so this stage is all about brainstorming hooks and different perspectives that relate back to that big picture.[2]
Quoted in
- 2017-09-04 - Mithical Entertainment - Interview with Ashes of Creation designer Jeffrey Bard
- 2018-04-20 Dragon Blogger - Gameplay and interview with Jeffrey Bard
- Talk:2018-06-04 Livestream
- 2018-08-27 MMORPG-Gamescom 2018 Interview: Responding to Criticism
- 掛機升級
- 無障礙設定
- Accessories
- 成就
- 主動格擋
- 主動技能
- Adaptive content
- Addons
- Airships
- Ale
- Alpha-0
- Alpha-1
- Alpha-1 攻城戰
- Alpha-1 starting area
- Alpha-1 testing
- Alpha-2 starting area
- Alpha island
- Animation canceling
- Appearance slots
- 原型
- Architecture
- Archwizard
- 競技場排行榜
- 競技場
- 装甲
- Armor of the Autumn Knight
- 護甲種類
- Artificial intelligence
- Ashes of Creation
- Ashes of Creation Apocalypse
- Ashes of Creation Apocalypse adventure paths
- Ashes of Creation Apocalypse armor
- Ashes of Creation Apocalypse battle royale
- Ashes of Creation Apocalypse castle sieges
- Ashes of Creation Apocalypse horde mode
- Ashes of Creation Apocalypse lore
- Ashes of Creation Apocalypse progression
- Ashes of Creation Apocalypse weapon variants
- Auction house
- 增強
- 吟遊詩人
- Bard skills
- Boss mechanics
- Bosses
- Brewer
- Buildings
- Buying and selling
- CC
- 攻城戰
- 角色
- 角色頁面
- Character rewards
- Character sheet
- Cities
- 公民權
- Class kits
- Cloth armor
- 戰鬥
- 戰鬥寵物
- 手機/網頁
- 控制設定
- Cooking
- Cosmetic armor
- 時裝
- Crafted items
- 製造
- Crops
- 控場
- Crowd control breaks
- Default service buildings
- 設計概念
- Diminishing returns
- 多向攻擊
- Divine gateways
- 龙
- Dungeon bosses
- Dungeon difficulty
- 地下城
- Economic node superpower
- Economic nodes
- 经济
- Emberstorm Dragon
- Emporium
- Encampment
- Encounters
- End game
- APOC:Engineer
- 环境
- 電競
- Estimated travel times
- Evasion
- Exchange
- Expedition
- Experience
- 探索
- 陣營
- Fast travel
- Faster travel
- Food and drink
- Freehold building permits
- 個人土地房建築規劃
- Freehold building tech trees
- 個人土地房建築
- 個人土地房發展
- 個人土地房
- Galleria
- Game design
- 遊戲難度
- 遊戲性
- 裝備
- 裝備外觀
- Gear sets
- APOC:Guardian
- Guild benefits
- Guild leaders
- Guild leadership tools
- Guild members
- 公會發展
- Guild size
- 行会
- APOC:Hawkeye
- 爆頭機制
- APOC:High Priest
- Hired NPCs
- 命中判定模型
- Hunting
- Hybrid combat
- In game chat
- 靈感
- Instancing
- Jewel cutting
- Jewelry
- Kickstarter
- Ladder system
- 排行榜
- Leatherworking
- 等級上限
- 等級調整
- 水准
- Library
- List of biomes
- 世界觀
- Magician
- 市场
- 市场
- Marriage
- Medium armor
- 導師計劃
- Merchants
- APOC:Meteor Storm
- 大都會
- Minstrel
- 靈活性
- Mobs
- 音樂
- Musical abilities
- NPCs
- Narrative
- Narrative events
- 節點發展
- Node footprint
- Node governments
- 節點佈局與風格
- Node leadership powers
- Node locations
- Node progression
- 節點戰
- Node simulation
- 節點階段
- 節點
- Ochre Legion Dragon
- Open-world PvP
- 開放式遊戲開發
- 開放世界
- Orders of the Seven
- Origin story
- POI events
- Pantheon
- 客厅游戏
- 贊助公會
- Personal shops
- 寵物成長
- Pets
- Plate armor
- Player businesses
- Player driven narrative
- 玩家房屋
- 人物動作
- 玩家攤檔
- Player to player trading
- 兴趣点
- APOC:Potion launchers
- Priests
- 主要技能
- Archive:Prismatic Beam
- Procedural generation
- 成長
- Public transportation
- PvE
- PvP
- PvP background
- PvX
- 任務
- 種族
- 種族外表
- 種族影響
- 種族武器和護甲
- 大型副本
- Ramstrider
- 宗教
- 维拉
- 角色扮演
- Royal mount limitations
- Royal mounts
- Sanctus
- Scribing
- Seasons
- 伺服器歷史
- 分流
- Server merges
- 伺服器人口
- 伺服器轉移
- 伺服器
- Service buildings
- Siege weapons
- 戰爭
- Siren
- 技能
- Snare abilities
- Social organization augments
- 社會組織發展
- 社会组织
- Song Warden
- Songcaller
- Soul Weaver
- 起始地區
- 數值
- 故事線
- Swordbrand Cloak
- Tailoring
- 坦克
- Tavern NPCs
- 酒館聊天
- Tavern consumables
- 酒館
- 稅務
- Tellsword
- The return
- Towns
- Trickster
- Tropics
- Undermounts
- Underrealm
- Underrealm environment
- 地底節點
- Underrealm resources
- 專屬建築
- 遊戲介面
- 介面指令
- 附庸節點
- Vehicles
- Verra
- 語音聊天
- APOC:Weapon Master
- Weapon attack cone
- 武器成長
- 武器
- 曠野
- Woodgarde Cloak
- World
- 世界頭目
- 世界管理員
- 世界地圖
- World size
- 影響區域
- Zones
- 區域與發展