狩獵場

来自Ashes of Creation Wiki
跳到导航 跳到搜索

You are on the prowl, and notice an unsuspecting player chopping trees. What would you do?[1]

狩猎场 are open-world PvP corruption-enabled areas that encompass most of the map.[2]

One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[5]Steven Sharif

Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[4]Steven Sharif

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[6]

威胁评估

玩家名条上将会有一个增益效果,显示目前穿着中的装备套装。其他玩家将能透过选择/瞄准目标来观察此增益效果。[7][8][9]

When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that and that will be available.[9]Steven Sharif

Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[11]

角色生命值

生命力Ashes of Creation 的一项数值[12][13]

With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[13]Steven Sharif

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[16]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[17]Steven Sharif

Ashes of Creation 是一款 PvX 游戏。 PvPPvE 的要素都会自然接触得到,[17][18][19] 而玩家将不太可能“纯玩”PvPPvE[19]

我们有很清晰的目标和理念,也明白不会得到所有人的欢心。然而 PvE 和 PvP 内容相辆相成,它们都是玩家投放时间成长发展的方向,也让玩家重视随之而来的得失,从而诱发玩家的感情,而这样的元素正是由 PvP 带来的。因此我们很清楚我们的目标就是:风险与回报的关系、以及追求成就的思维。不会每个人都是赢家,而这是没问题的。[23]Steven Sharif

Loot tables

Loot tables (drop tables) of world bosses or dungeon bosses have a small 随机性 chance of dropping gear (completed items).[25][26]

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[45]

Glint

Glint in a player's inventory in Alpha-2.[47]

You're hovering over an item we call Glint. [It] comes in a few different rarities. It was formerly known as the monster certificates but we have rebranded them.[47]Chris Justo

Glint rarities in Alpha-2.[47]

Glint (previously known as Hunting certificates and Monster certificates) is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements. Glint is intended to be the primary method for generating gold in the Ashes of Creation economy.[48][49][30][50][27][28]

Glint serves a very integral role in the economy within Ashes of Creation. It is a material substance that is acquired through various means, but primarily hunting different antagonists within the world; and it is the physical form of Essence within the beasts of Verra. So when you acquire this it is bound to your character, and that is a very important component of the economic systems here because glint will be used to pay for certain services, such as taxation for buildings that you have, or citizenship dues that are necessary.[51]Steven Sharif
  • Glint may be traded with commodities vendors for player commodities. These commodities can then be transported to other nodes (via caravan or merchant ship) where they can be traded for gold.[30][52][27][53][28] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[55][30]

玩家标记

野外 PvP 标记系统旨在阻止玩家恶意骚扰他人。[57]

  • 野外 PvP 将不仅是单纯偷袭谋杀其他玩家。[18]
  • 腐化惩罚的严厉程度将能足以阻止一切死守复活点的行为。[58]

pvp flagging diagram.png

Ashes of Creation野外 PvP 标记有三级。[59]

  • 非战斗员 (绿色)

这个设计的重点是,除了你的队伍、同盟、公会或团队成员外,你都不能准确掌握对方的生命值。因此如果你想要阴险地攻击其他玩家至接近死亡,然后让怪物尾刀的话,你就有机会造成过量伤害,并变成腐化。[14]Steven Sharif

  • 战斗员 (紫色)
    • 非战斗员进入开放世界战场时,会自动被标记成战斗员。标记在离开战场后仍会持续一定时间。[59]
    • 强制攻击其他玩家时,会被标记成战斗员。被攻击的玩家还击时,也会被标记成战斗员,否则会维持非战斗员身分。[60]
    • 非战斗员以补血、施加增益效果等方式与战斗员牵连时,会被标记成战斗员。[62]
    • 非战斗员利用战斗宠物 (或其他由玩家操控的) 攻击其他玩家时,会被标记成战斗员。[63]
    • 非战斗员不会因拾取玩家尸体而被标记。[64]
    • 由于战斗员的死亡惩罚较低,击杀战斗员不会有后果,且鼓励玩家这样做。[60]
    • 玩家不能手动将自己标记成战斗员。[65]
    • 攻击非战斗员或其他战斗员时,玩家会被标记 90 秒。[66]
    • 战斗员将不能登出游戏。[67]
  • 腐化 (红色)
    • 战斗员击杀非战斗员时,会被标记成腐化[57]
    • 腐化玩家的死亡惩罚会以倍数增加,其位置也会被赏金猎人掌握。[57]
    • 腐化值会随着击杀非战斗员增加。[59]
    • 非战斗员攻击腐化玩家时,不会被标记成战斗员。[60]
    • 腐化玩家击杀赏金猎人时,腐化值不会增加。[68]
    • 腐化玩家登出游戏的所需时间为 60 秒。[67]

玩家不能攻击同一队伍团队公会同盟的成员。[69]

  • 透过设定,玩家可以自行选择影响对象为友方或非友方的范围技能能否命中被标记的玩家。有勾选设定时,范围恢复或伤害技能将影响被标记的玩家。没有勾选设定时,范围技能将不影响被标记的玩家,让施法者不会一同被标记 (若尚未被标记)。[70]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[70]Steven Sharif

标记系统不适用于战争商队公会战[71]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[72]Steven Sharif

玩家腐化

Alpha-1 预览 — 腐化玩家[73]

累积腐化时,你有机会失去完整的道具、武器、护甲之类难以入手的物品。另外,为了防止玩家创建一个 PvP 专用角色,击杀愈多玩家,将会累积愈多腐化,PvP 能力亦会愈低。若你在野外击杀了大概二十个玩家... 你将再无法进行 PvP,你将需要做点事来移除腐化。另一方面是,击杀等级远低于你的非战斗员玩家时,你将会获得较多腐化,以致于你不会想击杀一名等级一的玩家。[74]Steven Sharif

战斗员 (紫色) 玩家进行 PvP 击杀非战斗员 (绿色) 玩家时,会被标记腐化 (红色)[57]

  • 击杀愈多非战斗员玩家,腐化值愈高。[75][59]
没有风险之下获得的奖励都是毫无意义的... 腐化一词只是用来代表风险。[76]Steven Sharif
因为只有是队友才能看见对方的生命值,你将不能准确预测多少伤害会击杀目标玩家,这便是另一个增加风险的因素。[13]Steven Sharif
  • 腐化值伴随着腐化惩罚。[77] 腐化值愈高:
    连续击杀十名玩家时,你或会开始感到技能的效果大大减弱。在能够实际测试这个设计和相关设定前,我不想提供任何实际数字或曲线,避免玩家进行推论演算。可是能力减弱背后的目的不是要限制玩家游戏的乐趣,而是将“互相让步”和“风险与回报”融入游戏:不断累积腐化的风险不仅是掉落装备和受到更严重的死亡惩罚,更是会渐渐失去进行 PvP 的能力。[17]Steven Sharif
    累积愈多腐化,PvP 能力减弱效果愈大,且最终将会失去所有装备,PvP 能力亦会大大减低。[80]Steven Sharif
  • 腐化效果将会显示在角色身上。[81]
  • 非战斗员即使攻击腐化玩家,也不会被标记成战斗员。[60]
  • 腐化玩家身处的位置将会显示在]的地图上。[75][57]
  • 腐化玩家击杀赏金猎人时,将不会增加腐化值。[82][68]
    • 与赏金猎人战斗时,腐化玩家将不受战斗惩罚影响。[82]
  • 腐化玩家将无法进行交易、以及存放物品到公共仓库[83]

移除腐化

Tad Ehrlich 设计的坟场概念图[84]

移除腐化的主要方法是死亡。要移除所有腐化效果,可能需要死亡数次。[85][60]

角色死亡

Alpha-1 — 于户外地下城死亡[90]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[72]Steven Sharif

玩家死亡时会化为灰烬。灰烬中包含玩家因死亡惩罚而掉落的物品[31][32][33][27] 任何玩家都可以即时拾取灰烬。[31] 拾取灰烬不会触发玩家标记[64]

  • 非战斗员 (绿色玩家) 死亡时,将遭受一般惩罚,包括:[33]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[92]Steven Sharif
  • 战斗员 (紫色玩家) 遭受的死亡惩罚是非战斗员一半。[33]
  • 腐化 (红色玩家) 遭受的死亡惩罚是非战斗员四倍,并根据目前的腐化值,有机会掉落背包内或装备中的物品[75] 包括:[75][33]

满等角色死亡时将损失约 2-3% 总经验值 (未定)。[100]

  • As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[100]

死亡惩罚将不适用于存在特定目标的活动 (例如商队公会战节点战)。[101]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[101]Steven Sharif
  • PvPPvE 情况下死亡将遭受同样的惩罚 (未定)。[102]

玩家可能会遇溺而死。[103]

Death penalties

角色死亡 in an open world dungeon in Alpha-1.[90]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[72]Steven Sharif

Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[110][111][112][101]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[101]Steven Sharif

Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[109]

  • These penalties will be less than those for a green player.[113]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Solo players

Ashes of Creation provides gameplay options for solo oriented players.[115]

For those solo players who don't really care about finding a community to play with but they want to have one when they need it, there's going to be a lot of opportunities from a dialogue perspective, in-game chat options; you can join as part of citizenships: there's a lot of pseudo factions there- social organizations that give you an in to other players without the strong bonds that typically come with guild-oriented organizations; and I think that that's a comfortable medium between the two.[115]Steven Sharif

其他

引用

  1. Twitter - What a glorious day for ganking!
  2. 2.0 2.1 直播, 2018-07-09 (44:56).
  3. 直播, 2017-11-17 (45:17).
  4. 4.0 4.1 直播, 2017-06-01 (35:42).
  5. 直播, 2017-05-19 (24:17).
  6. pvp about.png
  7. 7.0 7.1 直播, 2020-08-28 (2:07:26).
  8. 8.0 8.1 8.2 8.3 直播, 2020-07-25 (53:08).
  9. 9.0 9.1 直播, 2020-06-26 (1:28:10).
  10. 10.0 10.1 直播, 2017-07-28 (1:34:55).
  11. 11.0 11.1 直播, 2017-07-28 (23:20).
  12. 12.0 12.1 12.2 直播, 2020-07-25 (1:33:37).
  13. 13.0 13.1 13.2 13.3 13.4 直播, 2020-01-30 (1:40:48).
  14. 14.0 14.1 14.2 14.3 直播, 2021-07-30 (1:10:34).
  15. steven-health-nameplate.png
  16. 影片, 2018-04-16 (1:32).
  17. 17.0 17.1 17.2 Podcast, 2021-04-11 (38:31).
  18. 18.0 18.1 18.2 直播, 2017-05-12 (24:52).
  19. 19.0 19.1 19.2 19.3 直播, 2017-05-05 (33:25).
  20. pvx stats.png
  21. MMORPG Interview, 2016-12-12.
  22. 直播, 2017-05-15 (14:05).
  23. 直播, 2017-06-01 (37:39).
  24. 影片, 2023-01-27 (16:44).
  25. 25.0 25.1 访谈, 2020-07-19 (8:43).
  26. February 8, 2019 - Questions and Answers.
  27. 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 访谈, 2020-07-18 (27:11).
  28. 28.0 28.1 28.2 28.3 直播, 2017-05-24 (44:14).
  29. 29.0 29.1 29.2 steven-glint.png
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 访谈, 2023-09-10 (53:47).
  31. 31.0 31.1 31.2 31.3 31.4 31.5 直播, 2021-03-26 (1:07:33).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 a419c5398b542a713545e4f393d67215.png
  33. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 33.12 33.13 33.14 33.15 33.16 33.17 33.18 Podcast, 2017-05-05 (43:05).
  34. 34.0 34.1 steven-glint-rarity-level.png
  35. 访谈, 2020-07-20 (21:57).
  36. 直播, 2018-04-8 (PM) (55:49).
  37. 访谈, 2020-07-18 (1:00:15).
  38. 直播, 2022-06-30 (1:18:55).
  39. 直播, 2020-07-25 (46:08).
  40. 直播, 2020-12-22 (1:15:01).
  41. 直播, 2017-05-03 (35:25).
  42. 42.0 42.1 42.2 Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  43. 直播, 2022-05-27 (1:14:46).
  44. 影片, 2022-05-27 (2:21).
  45. 45.0 45.1 直播, 2024-02-29 (1:22:09).
  46. Podcast, 2018-08-04 (1:44:54).
  47. 47.0 47.1 47.2 影片, 2023-10-31 (4:45).
  48. 直播, 2023-10-31 (1:06:32).
  49. 影片, 2023-10-31 (3:34).
  50. 50.0 50.1 50.2 直播, 2021-10-29 (1:06:31).
  51. 51.0 51.1 51.2 影片, 2023-10-31 (5:06).
  52. 52.0 52.1 访谈, 2020-07-19 (1:08:22).
  53. 53.0 53.1 访谈, 2019-04-17 (49:55).
  54. 影片, 2023-10-31 (6:07).
  55. 影片, 2023-10-31 (8:05).
  56. steven-stolen-glint.png
  57. 57.0 57.1 57.2 57.3 57.4 pvp flagging.png
  58. pvp camping.png
  59. 59.0 59.1 59.2 59.3 59.4 MMOGames interview, January 2017
  60. 60.0 60.1 60.2 60.3 60.4 60.5 访谈, 2017-04-27 (0:17).
  61. PvP.jpg
  62. 直播, 2017-11-17 (29:45).
  63. 直播, 2018-10-31 (44:12).
  64. 64.0 64.1 Podcast, 2021-04-11 (34:41).
  65. 直播, 2020-11-30 (1:05:22).
  66. steven-flagging-duration.png
  67. 67.0 67.1 steven-flagging-logout.png
  68. 68.0 68.1 访谈, 2017-04-27 (1:18).
  69. pvp flagging lockouts.png
  70. 70.0 70.1 访谈, 2020-07-08 (1:05:27).
  71. flagging.jpg
  72. 72.0 72.1 72.2 Podcast, 2018-04-23 (49:21).
  73. 影片, 2020-05-31 (5:29).
  74. 74.0 74.1 Podcast, 2018-04-23 (51:31).
  75. 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 75.8 75.9 访谈, 2020-07-18 (41:54).
  76. corruption2.jpg
  77. 77.0 77.1 corruption.jpg
  78. 访谈, 2018-05-11 (5:05).
  79. 79.0 79.1 79.2 直播, 2017-11-17 (35:20).
  80. 80.0 80.1 直播, 2017-05-22 (42:33).
  81. 访谈, 2017-02-01 (39:33).
  82. 82.0 82.1 steven-bounty-hunters-1.png
  83. 83.0 83.1 直播, 2021-04-30 (1:14:49).
  84. 直播, 2018-07-09 (20:41).
  85. 85.0 85.1 85.2 访谈, 2020-07-18 (44:35).
  86. 86.0 86.1 访谈, 2020-07-19 (30:51).
  87. steven-removing-corruption.png
  88. 直播, 2018-06-04 (2:18).
  89. pvp corruption duration.png
  90. 90.0 90.1 直播, 2020-03-28 (1:58:24).
  91. 91.0 91.1 直播, 2017-05-19 (13:37).
  92. 92.0 92.1 92.2 92.3 访谈, 2021-02-07 (13:14).
  93. 93.0 93.1 访谈, 2020-07-29 (16:46).
  94. 94.0 94.1 直播, 2021-01-29 (1:24:27).
  95. 直播, 2018-09-27 (47:46).
  96. 96.0 96.1 访谈, 2018-05-11 (15:41).
  97. 97.0 97.1 访谈, 2017-04-27 (9:28).
  98. 98.0 98.1 直播, 2021-06-25 (1:15:37).
  99. 访谈, 2018-05-11 (3:43).
  100. 100.0 100.1 100.2 直播, 2021-05-28 (1:50:50).
  101. 101.0 101.1 101.2 101.3 直播, 2020-12-22 (1:13:51).
  102. 102.0 102.1 直播, 2017-05-15 (36:23).
  103. 直播, 2017-07-28 (50:22).
  104. 直播, 2022-10-28 (26:48).
  105. 105.0 105.1 105.2 直播, 2022-10-28 (24:28).
  106. CC effects do notapply to non-combatants.png
  107. 107.0 107.1 直播, 2022-12-02 (1:26:02).
  108. steven-corruption-gear-drop.png
  109. 109.0 109.1 访谈, 2023-07-09 (36:56).
  110. 直播, 2023-02-24 (1:29:45).
  111. 111.0 111.1 直播, 2022-06-30 (1:14:52).
  112. 112.0 112.1 直播, 2021-08-27 (1:22:56).
  113. 访谈, 2023-07-09 (38:03).
  114. 影片, 2022-09-30 (23:13).
  115. 115.0 115.1 115.2 115.3 直播, 2022-09-30 (2:40).
  116. About Ashes of Creation.
  117. 直播, 2017-05-08 (28:48).
  118. 118.0 118.1 solo.png