狩獵場
狩猎场 are open-world PvP corruption-enabled areas that encompass most of the map.[2]
- Hunting grounds refer to killing monsters or NPCs in the open-world.[2][3]
- This also refers to contesting resources.[4]
One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[5] – Steven Sharif
Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[4] – Steven Sharif
Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[6]
威胁评估
玩家名条上将会有一个增益效果,显示目前穿着中的装备套装。其他玩家将能透过选择/瞄准目标来观察此增益效果。[7][8][9]
- 此效果将显示穿着中的主要装备类型 (布甲、皮甲、铠甲)。[8]
- 其边框将显示套装等级和品质。[7][8][10]
- 其边框亦将显示装备是否有附魔效果。[8][10]
- 官方认为能够直接观察其他玩家的装备或装备分数会引来“恶意行为”。[11]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that and that will be available.[9] – Steven Sharif
Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[11]
角色生命值
生命力是 Ashes of Creation 的一项数值。[12][13]
With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[13] – Steven Sharif
PvX
Ashes of Creation 是一款 PvX 游戏。 PvP 和 PvE 的要素都会自然接触得到,[17][18][19] 而玩家将不太可能“纯玩”PvP 或 PvE。[19]
- 游戏中 PvP 和 PvE 之间将存在平衡。[19]
- 所有数值都会影响玩家的 PvX 战斗能力。[20]
- 伺服器将不会以 PvE 和 PvP 区分,但有些伺服器将可能较著着重 PvP。[18][21]
- 装备将不会以 PvE 和 PvP 区分。[22]
- 角色或将需要透过 PvE 才能成长。[19]
我们有很清晰的目标和理念,也明白不会得到所有人的欢心。然而 PvE 和 PvP 内容相辆相成,它们都是玩家投放时间成长发展的方向,也让玩家重视随之而来的得失,从而诱发玩家的感情,而这样的元素正是由 PvP 带来的。因此我们很清楚我们的目标就是:风险与回报的关系、以及追求成就的思维。不会每个人都是赢家,而这是没问题的。[23] – Steven Sharif
Loot tables
Loot tables (drop tables) of world bosses or dungeon bosses have a small 随机性 chance of dropping gear (completed items).[25][26]
- Monsters drop glint, 物品 and crafting materials rather than gold.[27][28]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[25][35][36]
- There is a small 随机性 chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[37]
- Crafted gear is the best gear in Ashes of Creation.[38]
- Legendary equipment is only dropped by Legendary world bosses.[39]
- 数值 on dropped items will vary based on the rarity of the item.[40]
- Loot tables are disabled for player controlled monsters.[41]
- Experience debt decreases the drop rate percentages from monsters.[42]
- Loot tables will likely not be affected by weather conditions.[43] This was previously listed as a possible effect.[44]
- There won't be specific loot drops for artisans.[45]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[45]
Glint
Glint (previously known as Hunting certificates and Monster certificates) is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements. Glint is intended to be the primary method for generating gold in the Ashes of Creation economy.[48][49][30][50][27][28]
- Glint serves a very integral role in the economy within Ashes of Creation. It is a material substance that is acquired through various means, but primarily hunting different antagonists within the world; and it is the physical form of Essence within the beasts of Verra. So when you acquire this it is bound to your character, and that is a very important component of the economic systems here because glint will be used to pay for certain services, such as taxation for buildings that you have, or citizenship dues that are necessary.[51] – Steven Sharif
- Glint is not localized to specific regions.[29][30][31][32][27][33] Previously it was stated that glint was specific to an economic region.[52][27][53][28]
- Glint occupies space within the spatial inventory system and must be transported via crates when in large quantities.[29]
- Glint can be sold directly to commodities vendors at hunting lodges within nodes to "make some quick money".[54]
- Glint may be traded with commodities vendors for player commodities. These commodities can then be transported to other nodes (via caravan or merchant ship) where they can be traded for gold.[30][52][27][53][28] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[55][30]
- Glint will drop as stolen glint on a character's death, based on applicable death penalties.[30][31][32][27][33] Glint taken from caravan wreckages is also classed as stolen.[56] Stolen glint is not bound and may be redeemed for less than its original value at black market locations.[30][31]
- Glint may be used to pay housing taxes and citizen dues.[51][30][50]
- Glint can be stored within node warehouses.[27]
- Glint is not intended as crafting materials.[50]
玩家标记
- 野外 PvP 将不仅是单纯偷袭谋杀其他玩家。[18]
- 玩家无疑会进行偷袭,但 Ashes of Creation 的目的是不要让游戏只剩下偷袭。
- 腐化惩罚的严厉程度将能足以阻止一切死守复活点的行为。[58]
Ashes of Creation 的 野外 PvP 标记有三级。[59]
- 非战斗员 (绿色)
这个设计的重点是,除了你的队伍、同盟、公会或团队成员外,你都不能准确掌握对方的生命值。因此如果你想要阴险地攻击其他玩家至接近死亡,然后让怪物尾刀的话,你就有机会造成过量伤害,并变成腐化。[14] – Steven Sharif
- 战斗员 (紫色)
- 非战斗员进入开放世界战场时,会自动被标记成战斗员。标记在离开战场后仍会持续一定时间。[59]
- 强制攻击其他玩家时,会被标记成战斗员。被攻击的玩家还击时,也会被标记成战斗员,否则会维持非战斗员身分。[60]
- 非战斗员以补血、施加增益效果等方式与战斗员牵连时,会被标记成战斗员。[62]
- 非战斗员利用战斗宠物 (或其他由玩家操控的) 攻击其他玩家时,会被标记成战斗员。[63]
- 非战斗员不会因拾取玩家尸体而被标记。[64]
- 由于战斗员的死亡惩罚较低,击杀战斗员不会有后果,且鼓励玩家这样做。[60]
- 玩家不能手动将自己标记成战斗员。[65]
- 攻击非战斗员或其他战斗员时,玩家会被标记 90 秒。[66]
- 战斗员将不能登出游戏。[67]
- 腐化 (红色)
- 透过设定,玩家可以自行选择影响对象为友方或非友方的范围技能能否命中被标记的玩家。有勾选设定时,范围恢复或伤害技能将影响被标记的玩家。没有勾选设定时,范围技能将不影响被标记的玩家,让施法者不会一同被标记 (若尚未被标记)。[70]
If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[70] – Steven Sharif
You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[72] – Steven Sharif
玩家腐化
战斗员 (紫色) 玩家进行 PvP 击杀非战斗员 (绿色) 玩家时,会被标记成腐化 (红色)。[57]
- 没有风险之下获得的奖励都是毫无意义的... 腐化一词只是用来代表风险。[76] – Steven Sharif
- 因为只有是队友才能看见对方的生命值,你将不能准确预测多少伤害会击杀目标玩家,这便是另一个增加风险的因素。[13] – Steven Sharif
- 腐化值伴随着腐化惩罚。[77] 腐化值愈高:
- 连续击杀十名玩家时,你或会开始感到技能的效果大大减弱。在能够实际测试这个设计和相关设定前,我不想提供任何实际数字或曲线,避免玩家进行推论演算。可是能力减弱背后的目的不是要限制玩家游戏的乐趣,而是将“互相让步”和“风险与回报”融入游戏:不断累积腐化的风险不仅是掉落装备和受到更严重的死亡惩罚,更是会渐渐失去进行 PvP 的能力。[17] – Steven Sharif
- 累积愈多腐化,PvP 能力减弱效果愈大,且最终将会失去所有装备,PvP 能力亦会大大减低。[80] – Steven Sharif
- 腐化效果将会显示在角色身上。[81]
- 非战斗员即使攻击腐化玩家,也不会被标记成战斗员。[60]
- 腐化玩家身处的位置将会显示在]的地图上。[75][57]
- 腐化玩家击杀赏金猎人时,将不会增加腐化值。[82][68]
- 与赏金猎人战斗时,腐化玩家将不受战斗惩罚影响。[82]
- 腐化玩家将无法进行交易、以及存放物品到公共仓库。[83]
移除腐化
移除腐化的主要方法是死亡。要移除所有腐化效果,可能需要死亡数次。[85][60]
- 死亡将移除大部分腐化值。[86]
- 获得经验值将也可以减少腐化值。[85]
- 在你移除腐化时尝试捕捉你,这为赏金猎人带来一个有趣的体验。[85] – Steven Sharif
- 腐化玩家或可以透过任务来减少玩家击杀数,让此后可以累积较少腐化值。[87][86]
- 身处军战节点时能减少腐化时间。[89]
角色死亡
玩家死亡时会化为灰烬。灰烬中包含玩家因死亡惩罚而掉落的物品。[31][32][33][27] 任何玩家都可以即时拾取灰烬。[31] 拾取灰烬不会触发玩家标记。[64]
- 非战斗员 (绿色玩家) 死亡时,将遭受一般惩罚,包括:[33]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[92] – Steven Sharif
满等角色死亡时将损失约 2-3% 总经验值 (未定)。[100]
- As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[100]
死亡惩罚将不适用于存在特定目标的活动 (例如商队、公会战、节点战)。[101]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[101] – Steven Sharif
Death penalties
- Non-combatant (green players) suffer normal death penalties, which include:[33]
- Experience debt (negative experience).[91] Experience debt scales to approximately 2 or 3 percent of the total XP for a max level player. These numbers are subject to change based on testing.[100]
- Skill and stat dampening, such as Lower health and mana.[104][105][106][74][80]
- Reduction in loot drop rates from mobs.[42]
- Durability loss.[92][93][33]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[92] – Steven Sharif
- Dropping a percentage of carried gatherables and materials that are used in the generation of something else.[107][32][33]
- Items made for final consumption are not dropped, such as consumable items created by the Cooking and Alchemy professions.[107]
- A percentage of the glint a player is carrying are also dropped.[27]
- Combatants (purple players) suffer death penalties at half the rate of non-combatants.[33]
- Corrupt players (red players) suffer death penalties at four times the rate of non-combatants.[105][75]
- Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[75][79][105][75][96][33]
- Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[108] – Steven Sharif
- Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[97] Non-corrupt players always respawn at the closest active respawn point (to their death).[98]
- Corruption penalties occur as the corruption is gained (not just at death).[77]
- Death penalties for corrupt players apply in every location, including naval PvP zones.[109]
Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[110][111][112][101]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[101] – Steven Sharif
- Gear degradation applies on death during 商队 PvP.[111][112]
- Previously it was stated that death penalties do not differ between PvP and PvE.[102]
Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[109]
- These penalties will be less than those for a green player.[113]
- Reduction in gear proficiency.[33]
Solo players
Ashes of Creation provides gameplay options for solo oriented players.[115]
- For those solo players who don't really care about finding a community to play with but they want to have one when they need it, there's going to be a lot of opportunities from a dialogue perspective, in-game chat options; you can join as part of citizenships: there's a lot of pseudo factions there- social organizations that give you an in to other players without the strong bonds that typically come with guild-oriented organizations; and I think that that's a comfortable medium between the two.[115] – Steven Sharif
- Certain quest lines and hunting grounds are devoted towards solo players.[115][116]
- Node citizenship and social organizations provide the ability to interact without the strong bonds that typically come with guild-oriented organizations.[115][117]
- Mechanics exist within larger conflicts for small groups and solo players to impact the battle.[118]
- This includes systems that will likely focus on single group sized participants while the larger battle is occurring.[118]
其他
引用
- ↑ Twitter - What a glorious day for ganking!
- ↑ 2.0 2.1 直播, 2018-07-09 (44:56).
- ↑ 直播, 2017-11-17 (45:17).
- ↑ 4.0 4.1 直播, 2017-06-01 (35:42).
- ↑ 直播, 2017-05-19 (24:17).
- ↑
- ↑ 7.0 7.1 直播, 2020-08-28 (2:07:26).
- ↑ 8.0 8.1 8.2 8.3 直播, 2020-07-25 (53:08).
- ↑ 9.0 9.1 直播, 2020-06-26 (1:28:10).
- ↑ 10.0 10.1 直播, 2017-07-28 (1:34:55).
- ↑ 11.0 11.1 直播, 2017-07-28 (23:20).
- ↑ 12.0 12.1 12.2 直播, 2020-07-25 (1:33:37).
- ↑ 13.0 13.1 13.2 13.3 13.4 直播, 2020-01-30 (1:40:48).
- ↑ 14.0 14.1 14.2 14.3 直播, 2021-07-30 (1:10:34).
- ↑
- ↑ 影片, 2018-04-16 (1:32).
- ↑ 17.0 17.1 17.2 Podcast, 2021-04-11 (38:31).
- ↑ 18.0 18.1 18.2 直播, 2017-05-12 (24:52).
- ↑ 19.0 19.1 19.2 19.3 直播, 2017-05-05 (33:25).
- ↑
- ↑ MMORPG Interview, 2016-12-12.
- ↑ 直播, 2017-05-15 (14:05).
- ↑ 直播, 2017-06-01 (37:39).
- ↑ 影片, 2023-01-27 (16:44).
- ↑ 25.0 25.1 访谈, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 访谈, 2020-07-18 (27:11).
- ↑ 28.0 28.1 28.2 28.3 直播, 2017-05-24 (44:14).
- ↑ 29.0 29.1 29.2
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 访谈, 2023-09-10 (53:47).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 直播, 2021-03-26 (1:07:33).
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5
- ↑ 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 33.12 33.13 33.14 33.15 33.16 33.17 33.18 Podcast, 2017-05-05 (43:05).
- ↑ 34.0 34.1
- ↑ 访谈, 2020-07-20 (21:57).
- ↑ 直播, 2018-04-8 (PM) (55:49).
- ↑ 访谈, 2020-07-18 (1:00:15).
- ↑ 直播, 2022-06-30 (1:18:55).
- ↑ 直播, 2020-07-25 (46:08).
- ↑ 直播, 2020-12-22 (1:15:01).
- ↑ 直播, 2017-05-03 (35:25).
- ↑ 42.0 42.1 42.2 Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 直播, 2022-05-27 (1:14:46).
- ↑ 影片, 2022-05-27 (2:21).
- ↑ 45.0 45.1 直播, 2024-02-29 (1:22:09).
- ↑ Podcast, 2018-08-04 (1:44:54).
- ↑ 47.0 47.1 47.2 影片, 2023-10-31 (4:45).
- ↑ 直播, 2023-10-31 (1:06:32).
- ↑ 影片, 2023-10-31 (3:34).
- ↑ 50.0 50.1 50.2 直播, 2021-10-29 (1:06:31).
- ↑ 51.0 51.1 51.2 影片, 2023-10-31 (5:06).
- ↑ 52.0 52.1 访谈, 2020-07-19 (1:08:22).
- ↑ 53.0 53.1 访谈, 2019-04-17 (49:55).
- ↑ 影片, 2023-10-31 (6:07).
- ↑ 影片, 2023-10-31 (8:05).
- ↑
- ↑ 57.0 57.1 57.2 57.3 57.4
- ↑
- ↑ 59.0 59.1 59.2 59.3 59.4 MMOGames interview, January 2017
- ↑ 60.0 60.1 60.2 60.3 60.4 60.5 访谈, 2017-04-27 (0:17).
- ↑
- ↑ 直播, 2017-11-17 (29:45).
- ↑ 直播, 2018-10-31 (44:12).
- ↑ 64.0 64.1 Podcast, 2021-04-11 (34:41).
- ↑ 直播, 2020-11-30 (1:05:22).
- ↑
- ↑ 67.0 67.1
- ↑ 68.0 68.1 访谈, 2017-04-27 (1:18).
- ↑
- ↑ 70.0 70.1 访谈, 2020-07-08 (1:05:27).
- ↑
- ↑ 72.0 72.1 72.2 Podcast, 2018-04-23 (49:21).
- ↑ 影片, 2020-05-31 (5:29).
- ↑ 74.0 74.1 Podcast, 2018-04-23 (51:31).
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 75.8 75.9 访谈, 2020-07-18 (41:54).
- ↑
- ↑ 77.0 77.1
- ↑ 访谈, 2018-05-11 (5:05).
- ↑ 79.0 79.1 79.2 直播, 2017-11-17 (35:20).
- ↑ 80.0 80.1 直播, 2017-05-22 (42:33).
- ↑ 访谈, 2017-02-01 (39:33).
- ↑ 82.0 82.1
- ↑ 83.0 83.1 直播, 2021-04-30 (1:14:49).
- ↑ 直播, 2018-07-09 (20:41).
- ↑ 85.0 85.1 85.2 访谈, 2020-07-18 (44:35).
- ↑ 86.0 86.1 访谈, 2020-07-19 (30:51).
- ↑
- ↑ 直播, 2018-06-04 (2:18).
- ↑
- ↑ 90.0 90.1 直播, 2020-03-28 (1:58:24).
- ↑ 91.0 91.1 直播, 2017-05-19 (13:37).
- ↑ 92.0 92.1 92.2 92.3 访谈, 2021-02-07 (13:14).
- ↑ 93.0 93.1 访谈, 2020-07-29 (16:46).
- ↑ 94.0 94.1 直播, 2021-01-29 (1:24:27).
- ↑ 直播, 2018-09-27 (47:46).
- ↑ 96.0 96.1 访谈, 2018-05-11 (15:41).
- ↑ 97.0 97.1 访谈, 2017-04-27 (9:28).
- ↑ 98.0 98.1 直播, 2021-06-25 (1:15:37).
- ↑ 访谈, 2018-05-11 (3:43).
- ↑ 100.0 100.1 100.2 直播, 2021-05-28 (1:50:50).
- ↑ 101.0 101.1 101.2 101.3 直播, 2020-12-22 (1:13:51).
- ↑ 102.0 102.1 直播, 2017-05-15 (36:23).
- ↑ 直播, 2017-07-28 (50:22).
- ↑ 直播, 2022-10-28 (26:48).
- ↑ 105.0 105.1 105.2 直播, 2022-10-28 (24:28).
- ↑
- ↑ 107.0 107.1 直播, 2022-12-02 (1:26:02).
- ↑
- ↑ 109.0 109.1 访谈, 2023-07-09 (36:56).
- ↑ 直播, 2023-02-24 (1:29:45).
- ↑ 111.0 111.1 直播, 2022-06-30 (1:14:52).
- ↑ 112.0 112.1 直播, 2021-08-27 (1:22:56).
- ↑ 访谈, 2023-07-09 (38:03).
- ↑ 影片, 2022-09-30 (23:13).
- ↑ 115.0 115.1 115.2 115.3 直播, 2022-09-30 (2:40).
- ↑ About Ashes of Creation.
- ↑ 直播, 2017-05-08 (28:48).
- ↑ 118.0 118.1